xserver: Branch 'input-hotplug' - 3 commits
Daniel Stone
daniels at kemper.freedesktop.org
Fri Aug 18 17:05:12 EEST 2006
dix/events.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
New commits:
diff-tree 633b6a69f560c0a77dcff78fdef5fcf0041e2e04 (from parents)
Merge: 95dbfcf8828c041c218145afc87d21a6c9c7bc02 7da51447eaab34292e14077fb5a48e6b2e587781
Author: Daniel Stone <daniel at fooishbar.org>
Date: Thu Aug 17 21:25:14 2006 +0300
Merge branch 'master' into input-hotplug
diff-tree 7da51447eaab34292e14077fb5a48e6b2e587781 (from 5d082f05632906c29296a44ef5c3a4962c0cbe62)
Author: Daniel Stone <daniel at fooishbar.org>
Date: Thu Aug 17 21:24:07 2006 +0300
events.c: fix tiny XEvIE thinko
Make sure xeviehot gets updated after the ConfineToShape() call.
diff --git a/dix/events.c b/dix/events.c
index 7437bb4..7225543 100644
--- a/dix/events.c
+++ b/dix/events.c
@@ -2016,14 +2016,14 @@ CheckMotion(xEvent *xE)
sprite.hot.y = sprite.physLimits.y1;
else if (sprite.hot.y >= sprite.physLimits.y2)
sprite.hot.y = sprite.physLimits.y2 - 1;
-#ifdef XEVIE
- xeviehot.x = sprite.hot.x;
- xeviehot.y = sprite.hot.y;
-#endif
#ifdef SHAPE
if (sprite.hotShape)
ConfineToShape(sprite.hotShape, &sprite.hot.x, &sprite.hot.y);
#endif
+#ifdef XEVIE
+ xeviehot.x = sprite.hot.x;
+ xeviehot.y = sprite.hot.y;
+#endif
sprite.hotPhys = sprite.hot;
if ((sprite.hotPhys.x != XE_KBPTR.rootX) ||
(sprite.hotPhys.y != XE_KBPTR.rootY))
diff-tree 5d082f05632906c29296a44ef5c3a4962c0cbe62 (from a815b9b990e068f02d9cbba2b17f2cc3a30a9310)
Author: Daniel Stone <daniel at fooishbar.org>
Date: Thu Aug 17 21:18:18 2006 +0300
events.c: make XEvIE a little less verbose
Change a lot of:
#ifdef XEVIE
xeviehot.x =
#endif
sprite.hot.x = ...
#ifdef XEVIE
xeviehot.y =
#endif
sprite.hot.y = ...
to one single
#ifdef XEVIE
xeviehot.x = sprite.hot.x;
xeviehot.y = sprite.hot.y;
#endif
at the end of the functions.
diff --git a/dix/events.c b/dix/events.c
index 20da048..7437bb4 100644
--- a/dix/events.c
+++ b/dix/events.c
@@ -458,13 +458,7 @@ XineramaCheckVirtualMotion(
if (qe)
{
sprite.hot.pScreen = qe->pScreen; /* should always be Screen 0 */
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = qe->event->u.keyButtonPointer.rootX;
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = qe->event->u.keyButtonPointer.rootY;
pWin = inputInfo.pointer->grab ? inputInfo.pointer->grab->confineTo :
NullWindow;
@@ -501,24 +495,12 @@ XineramaCheckVirtualMotion(
lims = *REGION_EXTENTS(sprite.screen, &sprite.Reg2);
if (sprite.hot.x < lims.x1)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = lims.x1;
else if (sprite.hot.x >= lims.x2)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = lims.x2 - 1;
if (sprite.hot.y < lims.y1)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = lims.y1;
else if (sprite.hot.y >= lims.y2)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = lims.y2 - 1;
if (REGION_NUM_RECTS(&sprite.Reg2) > 1)
@@ -531,6 +513,10 @@ XineramaCheckVirtualMotion(
qe->event->u.keyButtonPointer.rootY = sprite.hot.y;
}
}
+#ifdef XEVIE
+ xeviehot.x = sprite.hot.x;
+ xeviehot.y = sprite.hot.y;
+#endif
}
@@ -548,33 +534,15 @@ XineramaCheckMotion(xEvent *xE)
panoramiXdataPtr[0].x;
XE_KBPTR.rootY += panoramiXdataPtr[sprite.screen->myNum].y -
panoramiXdataPtr[0].y;
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = XE_KBPTR.rootX;
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = XE_KBPTR.rootY;
if (sprite.hot.x < sprite.physLimits.x1)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = sprite.physLimits.x1;
else if (sprite.hot.x >= sprite.physLimits.x2)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = sprite.physLimits.x2 - 1;
if (sprite.hot.y < sprite.physLimits.y1)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = sprite.physLimits.y1;
else if (sprite.hot.y >= sprite.physLimits.y2)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = sprite.physLimits.y2 - 1;
if (sprite.hotShape)
@@ -592,6 +560,8 @@ XineramaCheckMotion(xEvent *xE)
}
#ifdef XEVIE
+ xeviehot.x = sprite.hot.x;
+ xeviehot.y = sprite.hot.y;
xeviewin =
#endif
sprite.win = XYToWindow(sprite.hot.x, sprite.hot.y);
@@ -817,13 +787,7 @@ CheckVirtualMotion(
if (qe)
{
sprite.hot.pScreen = qe->pScreen;
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = qe->event->u.keyButtonPointer.rootX;
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = qe->event->u.keyButtonPointer.rootY;
pWin = inputInfo.pointer->grab ? inputInfo.pointer->grab->confineTo :
NullWindow;
@@ -835,31 +799,16 @@ CheckVirtualMotion(
if (sprite.hot.pScreen != pWin->drawable.pScreen)
{
sprite.hot.pScreen = pWin->drawable.pScreen;
-#ifdef XEVIE
- xeviehot.x = xeviehot.y = 0;
-#endif
sprite.hot.x = sprite.hot.y = 0;
}
lims = *REGION_EXTENTS(pWin->drawable.pScreen, &pWin->borderSize);
if (sprite.hot.x < lims.x1)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = lims.x1;
else if (sprite.hot.x >= lims.x2)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = lims.x2 - 1;
if (sprite.hot.y < lims.y1)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = lims.y1;
else if (sprite.hot.y >= lims.y2)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = lims.y2 - 1;
#ifdef SHAPE
if (wBoundingShape(pWin))
@@ -872,6 +821,10 @@ CheckVirtualMotion(
qe->event->u.keyButtonPointer.rootY = sprite.hot.y;
}
}
+#ifdef XEVIE
+ xeviehot.x = sprite.hot.x;
+ xeviehot.y = sprite.hot.y;
+#endif
ROOT = WindowTable[sprite.hot.pScreen->myNum];
}
@@ -2053,34 +2006,20 @@ CheckMotion(xEvent *xE)
sprite.hot.pScreen = sprite.hotPhys.pScreen;
ROOT = WindowTable[sprite.hot.pScreen->myNum];
}
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = XE_KBPTR.rootX;
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = XE_KBPTR.rootY;
if (sprite.hot.x < sprite.physLimits.x1)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = sprite.physLimits.x1;
else if (sprite.hot.x >= sprite.physLimits.x2)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = sprite.physLimits.x2 - 1;
if (sprite.hot.y < sprite.physLimits.y1)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = sprite.physLimits.y1;
else if (sprite.hot.y >= sprite.physLimits.y2)
+ sprite.hot.y = sprite.physLimits.y2 - 1;
#ifdef XEVIE
- xeviehot.y =
+ xeviehot.x = sprite.hot.x;
+ xeviehot.y = sprite.hot.y;
#endif
- sprite.hot.y = sprite.physLimits.y2 - 1;
#ifdef SHAPE
if (sprite.hotShape)
ConfineToShape(sprite.hotShape, &sprite.hot.x, &sprite.hot.y);
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