[ANNOUNCE] re-port of XDarwin to x.org codebase now available in git

Ben Byer bbyer at apple.com
Tue Mar 6 13:41:34 PST 2007


It's my pleasure to announce that the server-master branch on git now  
supports building XDarwin, XDarwin.app, Xquartz, and X11.app.  The  
code is still alpha-quality, but it is usable for everyday use and we  
need your help to make it better!  Please submit bug reports and  
patches!

I've put step-by-step build instructions up here:  http://wiki.x.org/ 
wiki/XDarwin

Here's the README file (hw/darwin/README.apple):
---
This directory contains a port of the XDarwin code to the modular X.org
codebase to be compiled on Darwin/OS X; this would not have been  
possible
without the help of Torrey Lyons and Peter O'Gorman, to whom I am
grateful for their patches, time and moral support.

The server builds 4 targets:

* XDarwin: this server runs on Darwin systems without Quartz
   (i.e. non-OS X); it has not been well-tested.

* XDarwinApp: this builds XDarwin.app, which is a full X server using
   Quartz.  It has loadable module support for AGL and CGL, and well as
   fullscreen and rootless support.

* Xquartz: this server runs on Quartz-based systems, and is meant to
   work with X11.app

* x11app: this builds a version of Apple's X11.app using patches by
   Torrey Lyons; most, but not all, functionality of Apple's original
   X11.app is present in this release.

Known issues:

* AGL and CGL support for 3D indirect acceleration does not work;
   indirect.c has been rewritten, but not yet integrated into this  
source tree.

* Fullscreen mode does not work; I don't know why.

* Some features in X11.app are not yet implemented; these are marked
   with #ifdef DARWIN_DDX_MISSING in the code.

* The build system code could probably be cleaned up slightly.

Any patches or code contributions would be most welcome and may be
sent to me at bbyer at apple.com.



More information about the xorg-announce mailing list