[ANNOUNCE] re-port of XDarwin to x.org codebase now available in git
Ben Byer
bbyer at apple.com
Tue Mar 6 13:41:34 PST 2007
It's my pleasure to announce that the server-master branch on git now
supports building XDarwin, XDarwin.app, Xquartz, and X11.app. The
code is still alpha-quality, but it is usable for everyday use and we
need your help to make it better! Please submit bug reports and
patches!
I've put step-by-step build instructions up here: http://wiki.x.org/
wiki/XDarwin
Here's the README file (hw/darwin/README.apple):
---
This directory contains a port of the XDarwin code to the modular X.org
codebase to be compiled on Darwin/OS X; this would not have been
possible
without the help of Torrey Lyons and Peter O'Gorman, to whom I am
grateful for their patches, time and moral support.
The server builds 4 targets:
* XDarwin: this server runs on Darwin systems without Quartz
(i.e. non-OS X); it has not been well-tested.
* XDarwinApp: this builds XDarwin.app, which is a full X server using
Quartz. It has loadable module support for AGL and CGL, and well as
fullscreen and rootless support.
* Xquartz: this server runs on Quartz-based systems, and is meant to
work with X11.app
* x11app: this builds a version of Apple's X11.app using patches by
Torrey Lyons; most, but not all, functionality of Apple's original
X11.app is present in this release.
Known issues:
* AGL and CGL support for 3D indirect acceleration does not work;
indirect.c has been rewritten, but not yet integrated into this
source tree.
* Fullscreen mode does not work; I don't know why.
* Some features in X11.app are not yet implemented; these are marked
with #ifdef DARWIN_DDX_MISSING in the code.
* The build system code could probably be cleaned up slightly.
Any patches or code contributions would be most welcome and may be
sent to me at bbyer at apple.com.
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