[Mesa-dev] [PATCH] st/mesa: relax requirements for ARB_ES3_compatibility
Timothy Arceri
tarceri at itsqueeze.com
Thu May 31 23:46:08 UTC 2018
Seems about right.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 01/06/18 05:24, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106748
> ---
> src/mesa/state_tracker/st_extensions.c | 11 +++++++----
> 1 file changed, 7 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index bf73d506c17..467d9b07596 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -1197,25 +1197,28 @@ void st_init_extensions(struct pipe_screen *screen,
> extensions->ARB_shader_viewport_layer_array = GL_TRUE;
>
> /* ARB_framebuffer_no_attachments */
> if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
> ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
> (consts->MaxFramebufferSamples >= consts->MaxSamples &&
> consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
> extensions->ARB_framebuffer_no_attachments = GL_TRUE;
>
> /* GL_ARB_ES3_compatibility.
> - *
> - * Assume that ES3 is supported if GLSL 3.30 is supported.
> - * (OpenGL 3.3 is a requirement for that extension.)
> + * Check requirements for GLSL ES 3.00.
> */
> - if (GLSLVersion >= 330 &&
> + if (GLSLVersion >= 130 &&
> + extensions->ARB_uniform_buffer_object &&
> + extensions->ARB_shader_bit_encoding &&
> + extensions->NV_primitive_restart &&
> + screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
> + PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
> /* Requirements for ETC2 emulation. */
> screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
> PIPE_TEXTURE_2D, 0,
> PIPE_BIND_SAMPLER_VIEW) &&
> screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
> PIPE_TEXTURE_2D, 0,
> PIPE_BIND_SAMPLER_VIEW) &&
> screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
> PIPE_TEXTURE_2D, 0,
> PIPE_BIND_SAMPLER_VIEW) &&
>
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