[Mesa-dev] [PATCH 51/53] intel/fs: Remove support push constants in repclear shaders

Jason Ekstrand jason at jlekstrand.net
Thu May 31 18:28:17 UTC 2018


On Thu, May 31, 2018 at 10:43 AM, Matt Turner <mattst88 at gmail.com> wrote:

> On Thu, May 24, 2018 at 2:56 PM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
> > ---
> >  src/intel/compiler/brw_fs.cpp | 25 ++++++-------------------
> >  1 file changed, 6 insertions(+), 19 deletions(-)
> >
> > diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.
> cpp
> > index 1f87f06..7e532af 100644
> > --- a/src/intel/compiler/brw_fs.cpp
> > +++ b/src/intel/compiler/brw_fs.cpp
> > @@ -3220,21 +3220,14 @@ fs_visitor::emit_repclear_shader()
> >     brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
> >     int base_mrf = 0;
> >     int color_mrf = base_mrf + 2;
> > -   fs_inst *mov;
> >
> > -   if (uniforms > 0) {
> > -      mov = bld.exec_all().group(4, 0)
> > -               .MOV(brw_message_reg(color_mrf),
> > -                    fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F));
> > -   } else {
> > -      struct brw_reg reg =
> > -         brw_reg(BRW_GENERAL_REGISTER_FILE, 2, 3, 0, 0,
> BRW_REGISTER_TYPE_F,
> > -                 BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2,
> BRW_HORIZONTAL_STRIDE_4,
> > -                 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
> > +   const struct brw_reg color_in_reg =
> > +      brw_reg(BRW_GENERAL_REGISTER_FILE, 2, 3, 0, 0,
> BRW_REGISTER_TYPE_F,
> > +              BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2,
> BRW_HORIZONTAL_STRIDE_4,
> > +              BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
> >
> > -      mov = bld.exec_all().group(4, 0)
> > -               .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg));
> > -   }
> > +   bld.exec_all().group(4, 0)
> > +      .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(color_in_reg));
> >
> >     fs_inst *write = NULL;
> >     if (key->nr_color_regions == 1) {
> > @@ -3273,12 +3266,6 @@ fs_visitor::emit_repclear_shader()
> >
> >     assign_constant_locations();
> >     assign_curb_setup();
> > -
> > -   /* Now that we have the uniform assigned, go ahead and force it to a
> vec4. */
> > -   if (uniforms > 0) {
> > -      assert(mov->src[0].file == FIXED_GRF);
> > -      mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0);
> > -   }
> >  }
> >
> >  /**
> > --
>
> Some explanation required: why are we making this change, how is it
> safe (i.e., did something earlier in the series make this possible?).
>

It hasn't been used since

commit 46e1132b80f01f4670dac4e393d36b0e9266b02f
Author: Topi Pohjolainen <topi.pohjolainen at intel.com>
Date:   Sun May 15 07:43:39 2016 +0300

    i965/blorp: Use flat inputs instead of uniforms

    v2 (Jason): Use LOAD_INPUT() macro

    Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
    Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
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