[Mesa-dev] [PATCH v2] nir/print: fix printing of 8/16 bit constant variables

Chema Casanova jmcasanova at igalia.com
Tue May 29 11:27:19 UTC 2018



El 29/05/18 a las 02:14, Karol Herbst escribió:
> v2 (Chema Casanova <jmcasanova at igalia.com>): add float16 support
> 
> Signed-off-by: Karol Herbst <kherbst at redhat.com>
> ---
>  src/compiler/nir/nir_print.c | 31 +++++++++++++++++++++++++++++++
>  1 file changed, 31 insertions(+)
> 
> diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
> index 97b2d6164cd..bb2d4e52067 100644
> --- a/src/compiler/nir/nir_print.c
> +++ b/src/compiler/nir/nir_print.c
> @@ -299,6 +299,28 @@ print_constant(nir_constant *c, const struct glsl_type *type, print_state *state
>     unsigned i, j;
>  
>     switch (glsl_get_base_type(type)) {
> +   case GLSL_TYPE_UINT8:
> +   case GLSL_TYPE_INT8:
> +      /* Only float base types can be matrices. */
> +      assert(cols == 1);
> +
> +      for (i = 0; i < rows; i++) {
> +         if (i > 0) fprintf(fp, ", ");
> +         fprintf(fp, "0x%02x", c->values[0].u8[i]);
> +      }
> +      break;
> +
> +   case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_INT16:
> +      /* Only float base types can be matrices. */
> +      assert(cols == 1);
> +
> +      for (i = 0; i < rows; i++) {
> +         if (i > 0) fprintf(fp, ", ");
> +         fprintf(fp, "0x%04x", c->values[0].u16[i]);
> +      }
> +      break;
> +
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
>     case GLSL_TYPE_BOOL:
> @@ -311,6 +333,15 @@ print_constant(nir_constant *c, const struct glsl_type *type, print_state *state
>        }
>        break;
>  
> +   case GLSL_TYPE_FLOAT16:
> +      for (i = 0; i < cols; i++) {
> +         for (j = 0; j < rows; j++) {
> +            if (i + j > 0) fprintf(fp, ", ");
> +            fprintf(fp, "%f", _mesa_half_to_float(c->values[i].u16[i]));

It should be:

 fprintf(fp, "%f", _mesa_half_to_float(c->values[i].u16[j]));

With that fixed.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>


> +         }
> +      }
> +      break;
> +
>     case GLSL_TYPE_FLOAT:
>        for (i = 0; i < cols; i++) {
>           for (j = 0; j < rows; j++) {
> 


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