[Mesa-dev] [PATCH 2/2] st/mesa: handle GL_UNSIGNED_INT64_ARB in st_pipe_vertex_format
Marek Olšák
maraeo at gmail.com
Mon May 28 18:48:19 UTC 2018
On Mon, May 28, 2018 at 5:29 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> On 25.05.2018 23:03, Marek Olšák wrote:
>
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> Bindless texture handles can be passed via vertex attribs using this type.
>> This fixes a bunch of bindless piglit tests on radeonsi.
>>
>> Cc: 18.0 18.1 <mesa-stable at lists.freedesktop.org>
>> ---
>> src/mesa/state_tracker/st_atom_array.c | 3 +++
>> 1 file changed, 3 insertions(+)
>>
>> diff --git a/src/mesa/state_tracker/st_atom_array.c
>> b/src/mesa/state_tracker/st_atom_array.c
>> index 9a0935e21a5..76dc81975c8 100644
>> --- a/src/mesa/state_tracker/st_atom_array.c
>> +++ b/src/mesa/state_tracker/st_atom_array.c
>> @@ -292,20 +292,23 @@ st_pipe_vertex_format(const struct
>> gl_array_attributes *attrib)
>> assert(size == 3 && !integer && format == GL_RGBA);
>> return PIPE_FORMAT_R11G11B10_FLOAT;
>> case GL_UNSIGNED_BYTE:
>> if (format == GL_BGRA) {
>> /* this is an odd-ball case */
>> assert(normalized);
>> return PIPE_FORMAT_B8G8R8A8_UNORM;
>> }
>> break;
>> +
>> + case GL_UNSIGNED_INT64_ARB:
>> + return PIPE_FORMAT_R32G32_UINT;
>>
>
> Is it not possible to have vectors of uint64 as attributes?
>
I don't think we support uint64 in shaders. We only support bindless
samplers, which can't be vectors.
Marek
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