[Mesa-dev] [Bug 106696] repeatable drm:amdgpu_job_timedout with vulkan toy
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 28 16:43:22 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106696
--- Comment #2 from Dave Gilbert <freedesktop at treblig.org> ---
or actually the correct fix to my ray.comp is:
--- a/ray.comp
+++ b/ray.comp
@@ -61,7 +61,7 @@ void main() {
while (result <= 255.4 && !hitedge &&
!(hitx=hitend(pvp.x, ray.x, vsize.x)) &&
!(hity=hitend(pvp.y, ray.y, vsize.y)) &&
- !(hitz=hitend(pvp.z, ray.y, vsize.z))) {
+ !(hitz=hitend(pvp.z, ray.z, vsize.z))) {
that will stop the ray tracer running off into the distance for ever.
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