[Mesa-dev] [PATCH 3/3] radv: emit shader descriptor pointers consecutively
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri May 25 12:59:21 UTC 2018
This reduces the number of SET_SH_REG packets which are emitted
for applications that use more than one descriptor set per stage.
We should be able to emit more SET_SH_REG packets consecutively
(like push constants and vertex buffers for the vertex stage),
but this will be improved later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 104 +++++++++++++++++--------------
1 file changed, 57 insertions(+), 47 deletions(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 5ab577b4c5..206d9b7fad 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -594,6 +594,46 @@ radv_emit_userdata_address(struct radv_cmd_buffer *cmd_buffer,
base_reg + loc->sgpr_idx * 4, va, false);
}
+static void
+radv_emit_descriptor_pointers(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_pipeline *pipeline,
+ struct radv_descriptor_state *descriptors_state,
+ gl_shader_stage stage)
+{
+ struct radv_device *device = cmd_buffer->device;
+ struct radeon_winsys_cs *cs = cmd_buffer->cs;
+ uint32_t sh_base = pipeline->user_data_0[stage];
+ struct radv_userdata_locations *locs =
+ &pipeline->shaders[stage]->info.user_sgprs_locs;
+ unsigned mask;
+
+ mask = descriptors_state->dirty & descriptors_state->valid;
+
+ for (int i = 0; i < MAX_SETS; i++) {
+ struct radv_userdata_info *loc = &locs->descriptor_sets[i];
+ if (loc->sgpr_idx != -1 && !loc->indirect)
+ continue;
+ mask &= ~(1 << i);
+ }
+
+ while (mask) {
+ int start, count;
+
+ u_bit_scan_consecutive_range(&mask, &start, &count);
+
+ struct radv_userdata_info *loc = &locs->descriptor_sets[start];
+ unsigned sh_offset = sh_base + loc->sgpr_idx * 4;
+
+ radv_emit_shader_pointer_head(cs, sh_offset, count, true);
+ for (int i = 0; i < count; i++) {
+ struct radv_descriptor_set *set =
+ descriptors_state->sets[start + i];
+
+ radv_emit_shader_pointer_body(device, cs, set->va, true);
+ }
+ }
+}
+
static void
radv_update_multisample_state(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline)
@@ -1429,47 +1469,6 @@ radv_cmd_buffer_flush_dynamic_state(struct radv_cmd_buffer *cmd_buffer)
cmd_buffer->state.dirty &= ~states;
}
-static void
-emit_stage_descriptor_set_userdata(struct radv_cmd_buffer *cmd_buffer,
- struct radv_pipeline *pipeline,
- int idx,
- uint64_t va,
- gl_shader_stage stage)
-{
- struct radv_userdata_info *desc_set_loc = &pipeline->shaders[stage]->info.user_sgprs_locs.descriptor_sets[idx];
- uint32_t base_reg = pipeline->user_data_0[stage];
-
- if (desc_set_loc->sgpr_idx == -1 || desc_set_loc->indirect)
- return;
-
- assert(!desc_set_loc->indirect);
- assert(desc_set_loc->num_sgprs == (HAVE_32BIT_POINTERS ? 1 : 2));
-
- radv_emit_shader_pointer(cmd_buffer->device, cmd_buffer->cs,
- base_reg + desc_set_loc->sgpr_idx * 4, va, false);
-}
-
-static void
-radv_emit_descriptor_set_userdata(struct radv_cmd_buffer *cmd_buffer,
- VkShaderStageFlags stages,
- struct radv_descriptor_set *set,
- unsigned idx)
-{
- if (cmd_buffer->state.pipeline) {
- radv_foreach_stage(stage, stages) {
- if (cmd_buffer->state.pipeline->shaders[stage])
- emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
- idx, set->va,
- stage);
- }
- }
-
- if (cmd_buffer->state.compute_pipeline && (stages & VK_SHADER_STAGE_COMPUTE_BIT))
- emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.compute_pipeline,
- idx, set->va,
- MESA_SHADER_COMPUTE);
-}
-
static void
radv_flush_push_descriptors(struct radv_cmd_buffer *cmd_buffer,
VkPipelineBindPoint bind_point)
@@ -1551,7 +1550,6 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS;
struct radv_descriptor_state *descriptors_state =
radv_get_descriptors_state(cmd_buffer, bind_point);
- unsigned i;
if (!descriptors_state->dirty)
return;
@@ -1568,13 +1566,25 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
cmd_buffer->cs,
MAX_SETS * MESA_SHADER_STAGES * 4);
- for_each_bit(i, descriptors_state->dirty) {
- struct radv_descriptor_set *set = descriptors_state->sets[i];
- if (!(descriptors_state->valid & (1u << i)))
- continue;
+ if (cmd_buffer->state.pipeline) {
+ radv_foreach_stage(stage, stages) {
+ if (!cmd_buffer->state.pipeline->shaders[stage])
+ continue;
- radv_emit_descriptor_set_userdata(cmd_buffer, stages, set, i);
+ radv_emit_descriptor_pointers(cmd_buffer,
+ cmd_buffer->state.pipeline,
+ descriptors_state, stage);
+ }
}
+
+ if (cmd_buffer->state.compute_pipeline &&
+ (stages & VK_SHADER_STAGE_COMPUTE_BIT)) {
+ radv_emit_descriptor_pointers(cmd_buffer,
+ cmd_buffer->state.compute_pipeline,
+ descriptors_state,
+ MESA_SHADER_COMPUTE);
+ }
+
descriptors_state->dirty = 0;
descriptors_state->push_dirty = false;
--
2.17.0
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