[Mesa-dev] [PATCH 0/3] egl/android: Remove dependencies on specific grallocs
Robert Foss
robert.foss at collabora.com
Fri May 25 09:15:29 UTC 2018
On 2018-05-25 10:38, Tomasz Figa wrote:
> On Fri, May 25, 2018 at 5:33 PM Robert Foss <robert.foss at collabora.com>
> wrote:
>
>> Hey,
>
>> On 2018-05-25 02:17, Rob Herring wrote:
>>> On Thu, May 24, 2018 at 6:23 AM, Robert Foss <robert.foss at collabora.com>
> wrote:
>>>> Hey,
>>>>
>>>> I don't think I've received any feedback on this version yet.
>>>> If anyone has some time to spare, it would be nice to get it merged.
>>>>
>>>> Just to be clear about the libdrm branch linked in the cover letter,
>>>> it is not required. Only for virgl platforms which happens to be what
>>>> I tested on.
>>>
>>> virgl will still fallback to using the first render node without those
>>> libdrm changes, right? If not, I don't think we should apply until
>>> we're not breaking a platform...
>
>> No it will not fall back. I agree that holding off makes more sense.
>
> What's the reason of this problems? Is it because of drmGetDevices()? Since
> we don't really use it for anything other than getting the list of render
> nodes in the system, maybe we could just iterate over any /dev/renderD*
> nodes explicitly and avoid introducing new problems?
That's exactly the problem, and yes we could 100% solve by iterating over
/dev/renderD* nodes. I originally assumed we wouldn't want to do that, but
rather use the libdrm interfaces.
But for the next spin I could avoid using libdrm, should I?
Rob.
>
> Best regards,
> Tomasz
>
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