[Mesa-dev] [PATCH 2/2] radv: call nir_lower_io_to_temporaries for VS, GS, TES and FS
Timothy Arceri
tarceri at itsqueeze.com
Fri May 25 02:28:09 UTC 2018
On 25/05/18 11:24, Bas Nieuwenhuizen wrote:
> On Fri, May 25, 2018 at 2:25 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>>
>> From what I recall with my testing on radeonsi this wasn't really the ideal
>> thing to do. Especially when varyings arrays are accessed via and indirect
>> index, register use very quickly gets out of control.
>
> in radv we lower all indirect accesses in nir anyway, so that doesn't
> really happen in the backend anymore.
Thats only for Polaris and higher though, and even then I thought that
was an LLVM bug that should eventually be fixed?
>>
>>
>>
>> On 23/05/18 22:31, Samuel Pitoiset wrote:
>>>
>>> Do not lower FS inputs because this moves all load_var
>>> instructions at beginning of shaders and because
>>> interp_var_at_sample (and friends) seem broken. That might
>>> be eventually enabled later on if we really want to preload
>>> all FS inputs at beginning.
>>>
>>> Polaris10:
>>> Totals from affected shaders:
>>> SGPRS: 54072 -> 54264 (0.36 %)
>>> VGPRS: 38580 -> 38124 (-1.18 %)
>>> Spilled SGPRs: 652 -> 652 (0.00 %)
>>> Spilled VGPRs: 0 -> 0 (0.00 %)
>>> Code Size: 2128116 -> 2127380 (-0.03 %) bytes
>>> Max Waves: 8048 -> 8086 (0.47 %)
>>>
>>> Vega10:
>>> Totals from affected shaders:
>>> SGPRS: 52616 -> 52656 (0.08 %)
>>> VGPRS: 37536 -> 37116 (-1.12 %)
>>> Spilled SGPRs: 828 -> 828 (0.00 %)
>>> Code Size: 2043756 -> 2042672 (-0.05 %) bytes
>>> Max Waves: 9176 -> 9254 (0.85 %)
>>>
>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>> ---
>>> src/amd/vulkan/radv_shader.c | 10 ++++++++++
>>> 1 file changed, 10 insertions(+)
>>>
>>> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
>>> index 7ed5d2a421..84ad215ccb 100644
>>> --- a/src/amd/vulkan/radv_shader.c
>>> +++ b/src/amd/vulkan/radv_shader.c
>>> @@ -278,6 +278,16 @@ radv_shader_compile_to_nir(struct radv_device
>>> *device,
>>> nir_lower_vars_to_ssa(nir);
>>> + if (nir->info.stage == MESA_SHADER_VERTEX ||
>>> + nir->info.stage == MESA_SHADER_GEOMETRY) {
>>> + NIR_PASS_V(nir, nir_lower_io_to_temporaries,
>>> + nir_shader_get_entrypoint(nir), true, true);
>>> + } else if (nir->info.stage == MESA_SHADER_TESS_EVAL||
>>> + nir->info.stage == MESA_SHADER_FRAGMENT) {
>>> + NIR_PASS_V(nir, nir_lower_io_to_temporaries,
>>> + nir_shader_get_entrypoint(nir), true, false);
>>> + }
>>> +
>>> nir_split_var_copies(nir);
>>> nir_lower_var_copies(nir);
>>>
>>
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