[Mesa-dev] [PATCH v2 2/3] glsl: allow built-in variables to be explicitly declared
Timothy Arceri
tarceri at itsqueeze.com
Fri May 25 00:19:32 UTC 2018
On 23/05/18 03:16, Ian Romanick wrote:
> On 05/11/2018 09:49 PM, Timothy Arceri wrote:
>> Mesa seems to be the only implementation that doesn't allow builtins
>> to be explicitly declared. The GLSL 1.30 spec seems to imply that
>> buitins may be explicitly declared.
>
> There was a clarification added to the spec in response to a Khronos bug
> that I submitted. I don't recall the version where it was added, but
> the resulting text is in section 3.7 (Identifiers):
>
> Identifiers starting with “gl_” are reserved for use by OpenGL, and
> may not be declared in a shader; this results in a compile-time
> error. However, as noted in the specification, there are some cases
> where previously declared variables can be redeclared, and
> predeclared "gl_" names are allowed to be redeclared in a shader
> only for these specific purposes. More generally, it is a
> compile-time error to redeclare a variable, including those starting
> “gl_”.
>
> The specific cases where redeclaration is allowed are cases where
> invariant is added, precision qualifiers are added, an array size is
> added, etc.
>
>> This this allows the game "Full Bore" the be playable (when using
>> MESA_GL_VERSION_OVERRIDE=3.3COMPAT). It will also allow us to
>> remove the allow_glsl_builtin_variable_redeclaration dri override.
>
> What is the nature of the redeclaration in this game?
It explicitly declares the builtin as it is specified in the spec:
#version 130
out vec4 gl_FragColor;
I'm assuming it was done to get rid of warnings that the builtin has
been depreciated. This seems to be inline with the spec quote:
From the GLSL 1.30 spec Section 7.2 (Fragment Shader Special
Variables):
"Both gl_FragColor and gl_FragData are deprecated; the preferred
usage is to explicitly declare these outputs in the fragment
shader using the out storage qualifier."
> Does the shader
> in question compile with glslang?
No it doesn't. However its a little sad that the spec was updated to
specifically disallow explicit declaration of builtins but we have 0
piglit tests and 0 CTS tests for it. Especially since every other
implementation allows it.
>
>> From the GLSL 1.30 spec Section 7.2 (Fragment Shader Special
>> Variables):
>>
>> "Both gl_FragColor and gl_FragData are deprecated; the preferred
>> usage is to explicitly declare these outputs in the fragment
>> shader using the out storage qualifier."
>>
>> To avoid some GLSL ES tests failing we add a check to make sure
>> precision matches on the redeclared builtin.
>> ---
>> src/compiler/glsl/ast_to_hir.cpp | 32 ++++++++++++++++++++++----------
>> 1 file changed, 22 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
>> index a7a9ac80769..54d0816a986 100644
>> --- a/src/compiler/glsl/ast_to_hir.cpp
>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>> @@ -4390,14 +4390,8 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
>> earlier->data.precision = var->data.precision;
>> earlier->data.memory_coherent = var->data.memory_coherent;
>>
>> - } else if (earlier->data.how_declared == ir_var_declared_implicitly &&
>> - state->allow_builtin_variable_redeclaration) {
>> - /* Allow verbatim redeclarations of built-in variables. Not explicitly
>> - * valid, but some applications do it.
>> - */
>> - if (earlier->data.mode != var->data.mode &&
>> - !(earlier->data.mode == ir_var_system_value &&
>> - var->data.mode == ir_var_shader_in)) {
>> + } else if (allow_all_redeclarations) {
>> + if (earlier->data.mode != var->data.mode) {
>> _mesa_glsl_error(&loc, state,
>> "redeclaration of `%s' with incorrect qualifiers",
>> var->name);
>> @@ -4406,8 +4400,22 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
>> "redeclaration of `%s' has incorrect type",
>> var->name);
>> }
>> - } else if (allow_all_redeclarations) {
>> - if (earlier->data.mode != var->data.mode) {
>> + } else if (earlier->data.how_declared == ir_var_declared_implicitly) {
>> + /* Allow verbatim redeclarations of built-in variables. The GLSL 1.30
>> + * spec seems to imply that buitins may be explicitly declared.
>> + *
>> + * From the GLSL 1.30 spec Section 7.2 (Fragment Shader Special
>> + * Variables):
>> + *
>> + * "Both gl_FragColor and gl_FragData are deprecated; the preferred
>> + * usage is to explicitly declare these outputs in the fragment
>> + * shader using the out storage qualifier."
>> + */
>> + enum ir_variable_mode builtin_mode =
>> + glsl_external_mode((ir_variable_mode) earlier->data.mode,
>> + state->stage, earlier->data.location);
>> +
>> + if (builtin_mode != var->data.mode) {
>> _mesa_glsl_error(&loc, state,
>> "redeclaration of `%s' with incorrect qualifiers",
>> var->name);
>> @@ -4415,6 +4423,10 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
>> _mesa_glsl_error(&loc, state,
>> "redeclaration of `%s' has incorrect type",
>> var->name);
>> + } else if (earlier->data.precision != var->data.precision) {
>> + _mesa_glsl_error(&loc, state,
>> + "redeclaration of `%s' has incorrect precision",
>> + var->name);
>> }
>> } else {
>> _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
>>
>
More information about the mesa-dev
mailing list