[Mesa-dev] [PATCH 8/8] mesa: expose ARB_tessellation_shader in the compatibility profile

Marek Olšák maraeo at gmail.com
Thu May 24 19:09:25 UTC 2018


On Thu, May 24, 2018 at 10:18 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:

> On 24.05.2018 15:32, Timothy Arceri wrote:
>
>> On 24/05/18 18:41, Nicolai Hähnle wrote:
>>
>>> What about selection and feedback mode for geometry shaders and
>>> tessellation?
>>>
>>
>> For now this will only enable the extension in compat when using env
>> overrides. So this patch should be ok as is IMO.
>>
>
> Fair enough.


Yeah, we are doing this incrementally. There is more stuff missing than
selection and feedback modes, and we track the missing stuff in a separate
document.

Selection and feedback modes have an incomplete implementation even with GL
3.0 + extensions, and a complete rewrite will have to be done to fully
support the modes even for drivers without any compatibility stuff. The
modes currently have a low priority.

Marek
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