[Mesa-dev] [PATCH 2/4] radv: rework how shaders are dumped when generating a hang report
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu May 24 11:09:12 UTC 2018
Use a flag for the active stages instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_debug.c | 41 ++++++++++++++-----------------------
1 file changed, 15 insertions(+), 26 deletions(-)
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index 72c7c39fcb8..5cdbf5bea9a 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -442,28 +442,22 @@ radv_dump_annotated_shader(struct radv_shader_variant *shader,
static void
radv_dump_annotated_shaders(struct radv_pipeline *pipeline,
- struct radv_shader_variant *compute_shader,
- FILE *f)
+ VkShaderStageFlagBits active_stages, FILE *f)
{
struct ac_wave_info waves[AC_MAX_WAVES_PER_CHIP];
unsigned num_waves = ac_get_wave_info(waves);
- unsigned mask;
fprintf(f, COLOR_CYAN "The number of active waves = %u" COLOR_RESET
"\n\n", num_waves);
/* Dump annotated active graphics shaders. */
- mask = pipeline->active_stages;
- while (mask) {
- int stage = u_bit_scan(&mask);
+ while (active_stages) {
+ int stage = u_bit_scan(&active_stages);
radv_dump_annotated_shader(pipeline->shaders[stage],
stage, waves, num_waves, f);
}
- radv_dump_annotated_shader(compute_shader, MESA_SHADER_COMPUTE, waves,
- num_waves, f);
-
/* Print waves executing shaders that are not currently bound. */
unsigned i;
bool found = false;
@@ -521,47 +515,42 @@ radv_dump_shader(struct radv_pipeline *pipeline,
static void
radv_dump_shaders(struct radv_pipeline *pipeline,
- struct radv_shader_variant *compute_shader, FILE *f)
+ VkShaderStageFlagBits active_stages, FILE *f)
{
- unsigned mask;
-
/* Dump active graphics shaders. */
- mask = pipeline->active_stages;
- while (mask) {
- int stage = u_bit_scan(&mask);
+ while (active_stages) {
+ int stage = u_bit_scan(&active_stages);
radv_dump_shader(pipeline, pipeline->shaders[stage], stage, f);
}
-
- radv_dump_shader(pipeline, compute_shader, MESA_SHADER_COMPUTE, f);
}
static void
radv_dump_graphics_state(struct radv_pipeline *graphics_pipeline,
struct radv_pipeline *compute_pipeline, FILE *f)
{
- struct radv_shader_variant *compute_shader =
- compute_pipeline ? compute_pipeline->shaders[MESA_SHADER_COMPUTE] : NULL;
+ VkShaderStageFlagBits active_stages;
if (!graphics_pipeline)
return;
- radv_dump_shaders(graphics_pipeline, compute_shader, f);
- radv_dump_annotated_shaders(graphics_pipeline, compute_shader, f);
+ active_stages = graphics_pipeline->active_stages;
+
+ radv_dump_shaders(graphics_pipeline, active_stages, f);
+ radv_dump_annotated_shaders(graphics_pipeline, active_stages, f);
radv_dump_descriptors(graphics_pipeline, f);
}
static void
radv_dump_compute_state(struct radv_pipeline *compute_pipeline, FILE *f)
{
+ VkShaderStageFlagBits active_stages = VK_SHADER_STAGE_COMPUTE_BIT;
+
if (!compute_pipeline)
return;
- radv_dump_shaders(compute_pipeline,
- compute_pipeline->shaders[MESA_SHADER_COMPUTE], f);
- radv_dump_annotated_shaders(compute_pipeline,
- compute_pipeline->shaders[MESA_SHADER_COMPUTE],
- f);
+ radv_dump_shaders(compute_pipeline, active_stages, f);
+ radv_dump_annotated_shaders(compute_pipeline, active_stages, f);
radv_dump_descriptors(compute_pipeline, f);
}
--
2.17.0
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