[Mesa-dev] [PATCH 3/3] mesa/main/shaderapi: purely non-functional cleanups, like whitespace errors and cleanups

Ian Romanick idr at freedesktop.org
Mon May 21 17:21:30 UTC 2018


On 05/10/2018 02:05 AM, Benedikt Schemmer wrote:
> remove a memset too and yes, this is all functionally identical
> 
> ---
>  src/mesa/main/shaderapi.c | 40 ++++++++++++++++++++--------------------
>  1 file changed, 20 insertions(+), 20 deletions(-)
> 
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index e8acca4490..1d0ca5374b 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -241,11 +241,10 @@ _mesa_init_shader_state(struct gl_context *ctx)
>     /* Device drivers may override these to control what kind of instructions
>      * are generated by the GLSL compiler.
>      */
> -   struct gl_shader_compiler_options options;
> +   struct gl_shader_compiler_options options = {};
>     gl_shader_stage sh;
>     int i;
> 
> -   memset(&options, 0, sizeof(options));

This is not functionally the same.  The memset will zero padding fields
added by the compiler, but '= {}' does not.

I'm also not fond of the The '!= 0' and '== NULL' changes.  Pretty much
everywhere in core Mesa uses those patterns.

I feel like most of this is just a bunch of spurious changes that will
just make cherry picking patches to stable irritating later on.

>     options.MaxUnrollIterations = 32;
>     options.MaxIfDepth = UINT_MAX;
> 
> @@ -254,7 +253,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
> 
>     ctx->Shader.Flags = _mesa_get_shader_flags();
> 
> -   if (ctx->Shader.Flags != 0)
> +   if (ctx->Shader.Flags)
>        ctx->Const.GenerateTemporaryNames = true;
> 
>     /* Extended for ARB_separate_shader_objects */
> @@ -771,7 +770,8 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>                GLint *params)
>  {
>     struct gl_shader_program *shProg
> -      = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
> +      = _mesa_lookup_shader_program_err(ctx, program,
> +                                        "glGetProgramiv(program)");
> 
>     /* Is transform feedback available in this context?
>      */
> @@ -953,7 +953,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>        *params = shProg->BinaryRetreivableHint;
>        return;
>     case GL_PROGRAM_BINARY_LENGTH:
> -      if (ctx->Const.NumProgramBinaryFormats == 0) {
> +      if (!ctx->Const.NumProgramBinaryFormats) {
>           *params = 0;
>        } else {
>           _mesa_get_program_binary_length(ctx, shProg, params);
> @@ -974,7 +974,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>                       "linked)");
>           return;
>        }
> -      if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
> +      if (!shProg->_LinkedShaders[MESA_SHADER_COMPUTE]) {
>           _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
>                       "shaders)");
>           return;
> @@ -1234,7 +1234,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
>     } else {
>        if (ctx->_Shader->Flags & GLSL_DUMP) {
>           _mesa_log("GLSL source for %s shader %d:\n",
> -                 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
> +                   _mesa_shader_stage_to_string(sh->Stage), sh->Name);
>           _mesa_log("%s\n", sh->Source);
>        }
> 
> @@ -1381,13 +1381,13 @@ link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
>        GLuint i;
> 
>        printf("Link %u shaders in program %u: %s\n",
> -                   shProg->NumShaders, shProg->Name,
> -                   shProg->data->LinkStatus ? "Success" : "Failed");
> +             shProg->NumShaders, shProg->Name,
> +             shProg->data->LinkStatus ? "Success" : "Failed");
> 
>        for (i = 0; i < shProg->NumShaders; i++) {
>           printf(" shader %u, stage %u\n",
> -                      shProg->Shaders[i]->Name,
> -                      shProg->Shaders[i]->Stage);
> +                shProg->Shaders[i]->Name,
> +                shProg->Shaders[i]->Stage);
>        }
>     }
>  }
> @@ -1460,7 +1460,7 @@ void
>  _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
>  		     const char *caller)
>  {
> -   if ((shProg != NULL) && !shProg->data->LinkStatus) {
> +   if ((shProg) && !shProg->data->LinkStatus) {
>        _mesa_error(ctx, GL_INVALID_OPERATION,
>  		  "%s(program %u not linked)", caller, shProg->Name);
>        return;
> @@ -1794,7 +1794,7 @@ void GLAPIENTRY
>  _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
>                                GLfloat *params)
>  {
> -   GLint iparams[1] = {0};  /* XXX is one element enough? */
> +   GLint iparams[1] = {};  /* XXX is one element enough? */
>     _mesa_GetObjectParameterivARB(object, pname, iparams);
>     params[0] = (GLfloat) iparams[0];
>  }
> @@ -1912,7 +1912,7 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
>        if (!sh)
>           return;
> 
> -      if (string == NULL) {
> +      if (!string) {
>           _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
>           return;
>        }
> @@ -1925,7 +1925,7 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
>      * last element will be set to the total length of the source code.
>      */
>     offsets = malloc(count * sizeof(GLint));
> -   if (offsets == NULL) {
> +   if (!offsets) {
>        _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
>        return;
>     }
> @@ -1952,7 +1952,7 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
>      */
>     totalLength = offsets[count - 1] + 2;
>     source = malloc(totalLength * sizeof(GLcharARB));
> -   if (source == NULL) {
> +   if (!source) {
>        free((GLvoid *) offsets);
>        _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
>        return;
> @@ -2245,7 +2245,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
>      * Ensure that length always points to valid storage to avoid multiple NULL
>      * pointer checks below.
>      */
> -   if (length == NULL)
> +   if (!length)
>        length = &length_dummy;
> 
> 
> @@ -2263,7 +2263,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
>        return;
>     }
> 
> -   if (ctx->Const.NumProgramBinaryFormats == 0) {
> +   if (!ctx->Const.NumProgramBinaryFormats) {
>        *length = 0;
>        _mesa_error(ctx, GL_INVALID_OPERATION,
>                    "glGetProgramBinary(driver supports zero binary formats)");
> @@ -2858,7 +2858,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
>     bool flushed = false;
>     do {
>        struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
> -      if (uni == NULL) {
> +      if (!uni) {
>           i++;
>           continue;
>        }
> @@ -3054,7 +3054,7 @@ _mesa_shader_write_subroutine_index(struct gl_context *ctx,
>  {
>     int i, j;
> 
> -   if (p->sh.NumSubroutineUniformRemapTable == 0)
> +   if (!p->sh.NumSubroutineUniformRemapTable)
>        return;
> 
>     i = 0;
> 



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