[Mesa-dev] [Bug 105494] UT2004 cube map reflection problem

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Apr 25 11:01:05 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105494

--- Comment #5 from Denis <denys.kostin at globallogic.com> ---
hello. I can confirm the same behavior with a pond and on i965 driver (on KBL
and SNB cpu's).

I also tried to find mesa version without the issue, but I couldn't. Tested on
18.1.0 and 13.0.0. mesa versions.
upd - the hole game has issues with shadows (it can be visible on maps Idoma,
Curse4, Grendelkeep, Icetomb) - when you are changing camera corner, shadows
don't disappear/change smoothly, there is a border between "old view" with
shadow, and new (without) appears (I didn't face with this behavior on windows
OS and nvidia GPU/drivers).

And the last thing, "commit f02f1ad13fa4123986d17a5d04b0e2831c3a7091" didn't
fix this issue, so they are different.

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