[Mesa-dev] [PATCH v2 4/5] i965/clear: Simplify updating the indirect depth value
Nanley Chery
nanleychery at gmail.com
Wed Apr 25 00:48:45 UTC 2018
Determine the predicate for updating the indirect depth value in the
loop which inspects whether or not we need to resolve any slices.
---
src/mesa/drivers/dri/i965/brw_clear.c | 43 +++++++++++++----------------------
1 file changed, 16 insertions(+), 27 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
index 6521141d7f6..e372d28926e 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -108,7 +108,6 @@ brw_fast_clear_depth(struct gl_context *ctx)
struct intel_mipmap_tree *mt = depth_irb->mt;
struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
const struct gen_device_info *devinfo = &brw->screen->devinfo;
- bool same_clear_value = true;
if (devinfo->gen < 6)
return false;
@@ -174,9 +173,16 @@ brw_fast_clear_depth(struct gl_context *ctx)
const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
/* If we're clearing to a new clear value, then we need to resolve any clear
- * flags out of the HiZ buffer into the real depth buffer.
+ * flags out of the HiZ buffer into the real depth buffer and update the
+ * miptree's clear value.
*/
if (mt->fast_clear_color.f32[0] != clear_value) {
+ /* BLORP updates the indirect clear color buffer when we do fast clears.
+ * If we won't do a fast clear, we'll have to update it ourselves. Start
+ * off assuming we won't perform a fast clear.
+ */
+ bool blorp_will_update_indirect_color = false;
+
for (uint32_t level = mt->first_level; level <= mt->last_level; level++) {
if (!intel_miptree_level_has_hiz(mt, level))
continue;
@@ -184,16 +190,20 @@ brw_fast_clear_depth(struct gl_context *ctx)
const unsigned level_layers = brw_get_num_logical_layers(mt, level);
for (uint32_t layer = 0; layer < level_layers; layer++) {
+ const enum isl_aux_state aux_state =
+ intel_miptree_get_aux_state(mt, level, layer);
+
if (level == depth_irb->mt_level &&
layer >= depth_irb->mt_layer &&
layer < depth_irb->mt_layer + num_layers) {
+
+ if (aux_state != ISL_AUX_STATE_CLEAR)
+ blorp_will_update_indirect_color = true;
+
/* We're going to clear this layer anyway. Leave it alone. */
continue;
}
- enum isl_aux_state aux_state =
- intel_miptree_get_aux_state(mt, level, layer);
-
if (aux_state != ISL_AUX_STATE_CLEAR &&
aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
/* This slice doesn't have any fast-cleared bits. */
@@ -214,29 +224,8 @@ brw_fast_clear_depth(struct gl_context *ctx)
}
intel_miptree_set_depth_clear_value(brw, mt, clear_value);
- same_clear_value = false;
- }
-
- bool need_clear = false;
- for (unsigned a = 0; a < num_layers; a++) {
- enum isl_aux_state aux_state =
- intel_miptree_get_aux_state(mt, depth_irb->mt_level,
- depth_irb->mt_layer + a);
-
- if (aux_state != ISL_AUX_STATE_CLEAR) {
- need_clear = true;
- break;
- }
- }
-
- if (!need_clear) {
- if (!same_clear_value) {
- /* BLORP updates the indirect clear color buffer when performing a
- * fast clear. Since we are skipping the fast clear here, we need to
- * do the update ourselves.
- */
+ if (!blorp_will_update_indirect_color)
intel_miptree_update_indirect_color(brw, mt);
- }
}
for (unsigned a = 0; a < num_layers; a++) {
--
2.16.2
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