[Mesa-dev] [PATCH] nir: Look into uniform structs for samplers when counting num_textures.
Eric Anholt
eric at anholt.net
Tue Apr 24 17:37:07 UTC 2018
Eric Anholt <eric at anholt.net> writes:
> mesa/st decides whether to update samplers after a program change based on
> whether num_textures is nonzero. By not counting samplers in a uniform
> struct, we would segfault in
> KHR-GLES3.shaders.struct.uniform.sampler_vertex if it was run in the same
> context after a non-vertex-shader-uniform testcase (as is the case during
> a full conformance run).
>
> v2: Implement using two separate pure functions instead of updating
> pointers.
Jason, did you like this version?
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