[Mesa-dev] [PATCH 1/3] mesa: merge the driver functions DrawBuffers and DrawBuffer

Dieter Nützel Dieter at nuetzel-hh.de
Tue Apr 24 00:13:20 UTC 2018


Hello Timo,

what about 2 and 3, #1 landed.

Dieter

Am 15.04.2018 18:16, schrieb Brian Paul:
> The series looks OK to me.
> 
> Reviewed-by: Brian Paul <brianp at vmware.com>
> 
> On 04/13/2018 10:45 PM, Timothy Arceri wrote:
>> The extra params we unused by the drivers that used DrawBuffers.
>> ---
>>   src/mesa/drivers/common/driverfuncs.c        | 1 -
>>   src/mesa/drivers/dri/nouveau/nouveau_state.c | 4 ++--
>>   src/mesa/main/buffers.c                      | 8 ++------
>>   src/mesa/main/dd.h                           | 2 --
>>   src/mesa/state_tracker/st_cb_fbo.c           | 9 ++++-----
>>   5 files changed, 8 insertions(+), 16 deletions(-)
>> 
>> diff --git a/src/mesa/drivers/common/driverfuncs.c 
>> b/src/mesa/drivers/common/driverfuncs.c
>> index 11134b69e94..b7ac2b5b434 100644
>> --- a/src/mesa/drivers/common/driverfuncs.c
>> +++ b/src/mesa/drivers/common/driverfuncs.c
>> @@ -134,7 +134,6 @@ _mesa_init_driver_functions(struct 
>> dd_function_table *driver)
>>      driver->ColorMaterial = NULL;
>>      driver->CullFace = NULL;
>>      driver->DrawBuffer = NULL;
>> -   driver->DrawBuffers = NULL;
>>      driver->FrontFace = NULL;
>>      driver->DepthFunc = NULL;
>>      driver->DepthMask = NULL;
>> diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c 
>> b/src/mesa/drivers/dri/nouveau/nouveau_state.c
>> index e2b01043675..91ca95b5907 100644
>> --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
>> +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
>> @@ -115,7 +115,7 @@ nouveau_read_buffer(struct gl_context *ctx, GLenum 
>> buffer)
>>   }
>>     static void
>> -nouveau_draw_buffers(struct gl_context *ctx, GLsizei n, const GLenum 
>> *buffers)
>> +nouveau_draw_buffer(struct gl_context *ctx, GLenum buffers)
>>   {
>>   	nouveau_validate_framebuffer(ctx);
>>   	context_dirty(ctx, FRAMEBUFFER);
>> @@ -519,7 +519,7 @@ nouveau_state_init(struct gl_context *ctx)
>>   	ctx->Driver.DepthFunc = nouveau_depth_func;
>>   	ctx->Driver.DepthMask = nouveau_depth_mask;
>>   	ctx->Driver.ReadBuffer = nouveau_read_buffer;
>> -	ctx->Driver.DrawBuffers = nouveau_draw_buffers;
>> +	ctx->Driver.DrawBuffer = nouveau_draw_buffer;
>>   	ctx->Driver.Enable = nouveau_enable;
>>   	ctx->Driver.Fogfv = nouveau_fog;
>>   	ctx->Driver.Lightfv = nouveau_light;
>> diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
>> index 5492227de08..7bb5725d085 100644
>> --- a/src/mesa/main/buffers.c
>> +++ b/src/mesa/main/buffers.c
>> @@ -304,9 +304,7 @@ draw_buffer(struct gl_context *ctx, struct 
>> gl_framebuffer *fb,
>>        /* Call device driver function only if fb is the bound draw 
>> buffer */
>>      if (fb == ctx->DrawBuffer) {
>> -      if (ctx->Driver.DrawBuffers)
>> -         ctx->Driver.DrawBuffers(ctx, 1, &buffer);
>> -      else if (ctx->Driver.DrawBuffer)
>> +      if (ctx->Driver.DrawBuffer)
>>            ctx->Driver.DrawBuffer(ctx, buffer);
>>      }
>>   }
>> @@ -587,9 +585,7 @@ draw_buffers(struct gl_context *ctx, struct 
>> gl_framebuffer *fb, GLsizei n,
>>       * may not be valid.
>>       */
>>      if (fb == ctx->DrawBuffer) {
>> -      if (ctx->Driver.DrawBuffers)
>> -         ctx->Driver.DrawBuffers(ctx, n, buffers);
>> -      else if (ctx->Driver.DrawBuffer)
>> +      if (ctx->Driver.DrawBuffer)
>>            ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
>>      }
>>   }
>> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
>> index 64ddd818835..d85d89ef50c 100644
>> --- a/src/mesa/main/dd.h
>> +++ b/src/mesa/main/dd.h
>> @@ -612,8 +612,6 @@ struct dd_function_table {
>>      void (*DepthRange)(struct gl_context *ctx);
>>      /** Specify the current buffer for writing */
>>      void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
>> -   /** Specify the buffers for writing for fragment programs*/
>> -   void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const 
>> GLenum *buffers);
>>      /** Enable or disable server-side gl capabilities */
>>      void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean 
>> state);
>>      /** Specify fog parameters */
>> diff --git a/src/mesa/state_tracker/st_cb_fbo.c 
>> b/src/mesa/state_tracker/st_cb_fbo.c
>> index f859133e399..696a08fd65b 100644
>> --- a/src/mesa/state_tracker/st_cb_fbo.c
>> +++ b/src/mesa/state_tracker/st_cb_fbo.c
>> @@ -714,13 +714,12 @@ st_validate_framebuffer(struct gl_context *ctx, 
>> struct gl_framebuffer *fb)
>>    * created FBOs.
>>    */
>>   static void
>> -st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum 
>> *buffers)
>> +st_DrawBuffer(struct gl_context *ctx, GLenum buffer)
>>   {
>>      struct st_context *st = st_context(ctx);
>>      struct gl_framebuffer *fb = ctx->DrawBuffer;
>>   -   (void) count;
>> -   (void) buffers;
>> +   (void) buffer;
>>        if (_mesa_is_winsys_fbo(fb)) {
>>         GLuint i;
>> @@ -737,7 +736,7 @@ st_DrawBuffers(struct gl_context *ctx, GLsizei 
>> count, const GLenum *buffers)
>>       /**
>> - * Called via glReadBuffer.  As with st_DrawBuffers, we use this 
>> function
>> + * Called via glReadBuffer.  As with st_DrawBuffer, we use this 
>> function
>>    * to check if we need to allocate a renderbuffer on demand.
>>    */
>>   static void
>> @@ -869,7 +868,7 @@ st_init_fbo_functions(struct dd_function_table 
>> *functions)
>>      functions->FinishRenderTexture = st_finish_render_texture;
>>      functions->ValidateFramebuffer = st_validate_framebuffer;
>>   -   functions->DrawBuffers = st_DrawBuffers;
>> +   functions->DrawBuffer = st_DrawBuffer;
>>      functions->ReadBuffer = st_ReadBuffer;
>>        functions->MapRenderbuffer = st_MapRenderbuffer;
>> 
> 
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