[Mesa-dev] unlock android graphic buffer spend too much time

Tapani Pälli tapani.palli at intel.com
Mon Apr 23 11:20:49 UTC 2018


Hi;

On 23.04.2018 13:13, Zong, Wei wrote:
> Hi Dear Mesa experts,
> 
> I'm reading android graphic buffer by calling “*GraphicBuffer::lock” 
> *with parameter "GRALLOC_USAGE_SW_READ_OFTEN | 
> GRALLOC_USAGE_SW_WRITE_NEVER", I copied the buffer into a CPU allocated 
> memory only cost less than 1 millisecond. the resolution of this graphic 
> buffer is 1280×800, and the image format is “V4L2_PIX_FMT_NV12”
> 
> After finishing memory copy, I called*“GraphicBuffer::unlock*”, this 
> operation spent more than 3 milliseconds, I guess this unlock operation 
> would not do much work, I'm wondering if this 3ms can be saved? Or this 
> 3ms is sure necessary for such operation?

This is not really a Mesa question so I think you want to ask this also 
on some other list, not sure which one though. This is specific to 
gralloc implementation. I'm guessing this is about Android-IA so you 
probably want to discuss this with minigbm module maintainers and 
checking what happens during your usecase there.

Note that there are also async versions of lock and lockYCbCr available 
.. but hopefully you could just avoid such copy.

// Tapani


More information about the mesa-dev mailing list