[Mesa-dev] [PATCH] compiler: int8/uint8 fixes

Jason Ekstrand jason at jlekstrand.net
Sun Apr 15 21:01:09 UTC 2018


Rb

On April 15, 2018 13:40:51 Rob Clark <robdclark at gmail.com> wrote:

> A couple spots were missed for handling of the new INT8/UINT8 base type.
>
> Also de-duplicate get_base_type().. get_scalar_type() had nearly the
> same switch statement, with the exception that anything with base_type
> that was not scalar would return error_type.  So just handle that one
> special case in get_scalar_type().
>
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> ---
> This was causing problems with cl cts vload_local (and probably others).
> Due to cast from <type>N to <type> as parameter to vloadN, the resulting
> spv would have OpInBoundsPtrAccessChain that deref'd .x component of the
> <type>N.  But due to this bug the array_deref type (returned from
> glsl_get_array_element()) would have <type>N instead of <type> for
> vectors with base type int8/uint8.  So address calculation in
> get_io_offset() would be off.
>
> src/compiler/glsl_types.cpp | 37 ++++++++++++-------------------------
> 1 file changed, 12 insertions(+), 25 deletions(-)
>
> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
> index 9d853caf721..11947c917a2 100644
> --- a/src/compiler/glsl_types.cpp
> +++ b/src/compiler/glsl_types.cpp
> @@ -344,10 +344,14 @@ const glsl_type *glsl_type::get_base_type() const
>       return uint_type;
>    case GLSL_TYPE_UINT16:
>       return uint16_t_type;
> +   case GLSL_TYPE_UINT8:
> +      return uint8_t_type;
>    case GLSL_TYPE_INT:
>       return int_type;
>    case GLSL_TYPE_INT16:
>       return int16_t_type;
> +   case GLSL_TYPE_INT8:
> +      return int8_t_type;
>    case GLSL_TYPE_FLOAT:
>       return float_type;
>    case GLSL_TYPE_FLOAT16:
> @@ -374,32 +378,11 @@ const glsl_type *glsl_type::get_scalar_type() const
>    while (type->base_type == GLSL_TYPE_ARRAY)
>       type = type->fields.array;
>
> -   /* Handle vectors and matrices */
> -   switch (type->base_type) {
> -   case GLSL_TYPE_UINT:
> -      return uint_type;
> -   case GLSL_TYPE_UINT16:
> -      return uint16_t_type;
> -   case GLSL_TYPE_INT:
> -      return int_type;
> -   case GLSL_TYPE_INT16:
> -      return int16_t_type;
> -   case GLSL_TYPE_FLOAT:
> -      return float_type;
> -   case GLSL_TYPE_FLOAT16:
> -      return float16_t_type;
> -   case GLSL_TYPE_DOUBLE:
> -      return double_type;
> -   case GLSL_TYPE_BOOL:
> -      return bool_type;
> -   case GLSL_TYPE_UINT64:
> -      return uint64_t_type;
> -   case GLSL_TYPE_INT64:
> -      return int64_t_type;
> -   default:
> -      /* Handle everything else */
> +   const glsl_type *scalar_type = type->get_base_type();
> +   if (scalar_type == error_type)
>       return type;
> -   }
> +
> +   return scalar_type;
> }
>
>
> @@ -1366,7 +1349,9 @@ glsl_type::uniform_locations() const
>    case GLSL_TYPE_FLOAT16:
>    case GLSL_TYPE_DOUBLE:
>    case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_UINT8:
>    case GLSL_TYPE_INT16:
> +   case GLSL_TYPE_INT8:
>    case GLSL_TYPE_UINT64:
>    case GLSL_TYPE_INT64:
>    case GLSL_TYPE_BOOL:
> @@ -1400,7 +1385,9 @@ glsl_type::varying_count() const
>    case GLSL_TYPE_DOUBLE:
>    case GLSL_TYPE_BOOL:
>    case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_UINT8:
>    case GLSL_TYPE_INT16:
> +   case GLSL_TYPE_INT8:
>    case GLSL_TYPE_UINT64:
>    case GLSL_TYPE_INT64:
>       return 1;
> --
> 2.14.3





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