[Mesa-dev] [PATCH] nir: fix ir_binop_gequal glsl_to_nir conversion
Connor Abbott
cwabbott0 at gmail.com
Sat Apr 14 19:43:34 UTC 2018
On Sat, Apr 14, 2018 at 3:39 PM, Erico Nunes <nunes.erico at gmail.com> wrote:
> On Sat, Apr 14, 2018 at 9:26 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
>>
>> What driver is hitting this path? The !supports_ints path isn't used to my
>> knowledge so if some driver has started using it, they're liable to find
>> more bugs than just this one. :-)
>
> I'm doing some work on the lima vertex shader compiler and I hit this.
>
> And yeah this is there since 2015 it seems, so I suppose no other
> drivers are using this path, we'll see if there's more.
I think that it's probably impractical to use this path, and we should
probably delete it. There are just too many optimizations, e.g. in
nir_opt_algebraic and lowering passes that assume you have ints. I
think a better plan would be to silently convert ints to floats in the
lima driver, and maybe inhibit any optimizations that use bit
twiddling tricks if real int support isn't indicated.
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