[Mesa-dev] [PATCH] anv: fix number of planes for depth & stencil

Jason Ekstrand jason at jlekstrand.net
Thu Apr 12 21:25:15 UTC 2018


Right.  It's just a very generically named function for a fairly specific
task. :-)  Maybe we should just inline in at it's one use.

On Thu, Apr 12, 2018 at 2:17 PM, Lionel Landwerlin <
lionel.g.landwerlin at intel.com> wrote:

> It's supposed to depend on how many aspects you've selected for creating
> the image view (not always correlate to the image).
>
>
> On 12/04/18 14:15, Jason Ekstrand wrote:
>
> I don't really get what this patch is doing.  Why not just use
> image->n_planes?
>
> On Thu, Apr 12, 2018 at 11:37 AM, Lionel Landwerlin <
> lionel.g.landwerlin at intel.com> wrote:
>
>> We're not counting correctly with depth & stencil images.
>>
>> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105994
>> ---
>>  src/intel/vulkan/anv_private.h | 4 ++++
>>  1 file changed, 4 insertions(+)
>>
>> diff --git a/src/intel/vulkan/anv_private.h
>> b/src/intel/vulkan/anv_private.h
>> index 53115ae470f..a4297511bbb 100644
>> --- a/src/intel/vulkan/anv_private.h
>> +++ b/src/intel/vulkan/anv_private.h
>> @@ -2356,6 +2356,10 @@ anv_image_aspect_get_planes(VkImageAspectFlags
>> aspect_mask)
>>     if (aspect_mask & VK_IMAGE_ASPECT_PLANE_2_BIT)
>>        planes++;
>>
>> +   if (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT &&
>> +       aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT)
>> +      planes++;
>> +
>>     return planes;
>>  }
>>
>> --
>> 2.17.0
>>
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>> mesa-dev at lists.freedesktop.org
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>>
>
>
>
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