[Mesa-dev] [PATCH] glsl: remove unreachable assert()

Ivan Kalvachev ikalvachev at gmail.com
Tue Apr 10 16:53:23 UTC 2018


On 3/28/18, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> From: Emil Velikov <emil.velikov at collabora.com>
>
> Earlier commit enforced that we'll bail out if the number of terminators
> is different than 2. With that in mind, the assert() will never trigger.
>
> Fixes: 56b867395de ("glsl: fix infinite loop caused by bug in loop
> unrolling pass")
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>

Just a nitpick.
The explanations doesn't sound right to me.

Asserts are meant to never trigger.
They are used to check the internal logic of the code.

If this assert does trigger that would mean
that there is a bug in the code that makes sure
the number of terminators is different than 2.

It is better to catch bug with assert than
to silently do something wrong.

Also, sometimes compilers might use
the assert assumptions to optimize the code.
(Even when the assertion itself is disabled.)

Best Regards.


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