[Mesa-dev] [PATCH v2 1/3] nir/split_var_copies: handle IMAGE and SAMPLER for bindless vars

Karol Herbst kherbst at redhat.com
Tue Apr 10 15:35:22 UTC 2018


On Tue, Apr 10, 2018 at 5:12 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> I still don't see anything to make nir_validate not fail out on you if it
> sees a read or a write to/from an IMAGE or SAMPLER.
>

what kind of glsl code are you talking about here? I wrote some tests
and things just seem to work out. I wasn't able to hit any other
issues.

> On Tue, Apr 10, 2018 at 8:05 AM, Karol Herbst <kherbst at redhat.com> wrote:
>>
>> v2: fix assertion for bindless to non bindless assignments
>>
>> Signed-off-by: Karol Herbst <kherbst at redhat.com>
>> ---
>>  src/compiler/nir/nir_split_var_copies.c | 8 +++++++-
>>  1 file changed, 7 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/compiler/nir/nir_split_var_copies.c
>> b/src/compiler/nir/nir_split_var_copies.c
>> index bc3ceedbdb8..e592754d770 100644
>> --- a/src/compiler/nir/nir_split_var_copies.c
>> +++ b/src/compiler/nir/nir_split_var_copies.c
>> @@ -222,8 +222,9 @@ split_var_copies_block(nir_block *block, struct
>> split_var_copies_state *state)
>>        nir_deref_var *src_head = intrinsic->variables[1];
>>        nir_deref *dest_tail = nir_deref_tail(&dest_head->deref);
>>        nir_deref *src_tail = nir_deref_tail(&src_head->deref);
>> +      enum glsl_base_type base_type = glsl_get_base_type(src_tail->type);
>>
>> -      switch (glsl_get_base_type(src_tail->type)) {
>> +      switch (base_type) {
>>        case GLSL_TYPE_ARRAY:
>>        case GLSL_TYPE_STRUCT:
>>           split_var_copy_instr(intrinsic, dest_head, src_head,
>> @@ -241,6 +242,11 @@ split_var_copies_block(nir_block *block, struct
>> split_var_copies_state *state)
>>              ralloc_steal(state->dead_ctx, instr);
>>           }
>>           break;
>> +      /* for bindless those are uint64 */
>> +      case GLSL_TYPE_IMAGE:
>> +      case GLSL_TYPE_SAMPLER:
>> +         assert(src_head->var->data.bindless ||
>> +                glsl_get_base_type(src_head->var->type) == base_type);
>>        case GLSL_TYPE_INT:
>>        case GLSL_TYPE_UINT:
>>        case GLSL_TYPE_INT16:
>> --
>> 2.14.3
>>
>
>
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