[Mesa-dev] [PATCH v2 3/3] glsl/nir: fix variable type for image intrinsics and ubos
Jason Ekstrand
jason at jlekstrand.net
Tue Apr 10 15:11:15 UTC 2018
On Tue, Apr 10, 2018 at 8:05 AM, Karol Herbst <kherbst at redhat.com> wrote:
> If the bindless image is passed through a struct we ended up getting the
> glsl_type of the struct, not the image.
>
> variable_referenced points to the declaration of the struct, so it won't
> work
> for bindless images. So just drop it.
>
> Signed-off-by: Karol Herbst <kherbst at redhat.com>
> ---
> src/compiler/glsl/glsl_to_nir.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp
> b/src/compiler/glsl/glsl_to_nir.cpp
> index 9f233637306..bb9ba3af04a 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -893,7 +893,7 @@ nir_visitor::visit(ir_call *ir)
> exec_node *param = ir->actual_parameters.get_head();
> ir_dereference *image = (ir_dereference *)param;
> const glsl_type *type =
> - image->variable_referenced()->type->without_array();
> + image->type->without_array();
>
I asked this question on the last version as well: Do we really need
without_array()?
> instr->variables[0] = evaluate_deref(&instr->instr, image);
> param = param->get_next();
> --
> 2.14.3
>
>
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