[Mesa-dev] [PATCH] radv: fix prefetching of vertex shader and VBOs on SI
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Apr 9 12:38:16 UTC 2018
Forgot one check... Too many mistakes for a simple change.
Fixes: f1d7c16e85 ("radv: fix prefetching compute shaders on CIK and older chips")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105952
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index e8a6d9be15..6cd798dbfc 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -3083,7 +3083,7 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer,
*/
si_emit_cache_flush(cmd_buffer);
- if (cmd_buffer->state.prefetch_L2_mask) {
+ if (has_prefetch && cmd_buffer->state.prefetch_L2_mask) {
/* Only prefetch the vertex shader and VBO descriptors
* in order to start the draw as soon as possible.
*/
--
2.17.0
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