[Mesa-dev] [PATCH 2/2] gallium/pp: fix MLAA shaders
Marek Olšák
maraeo at gmail.com
Wed Apr 4 20:11:18 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/auxiliary/postprocess/pp_mlaa.h | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/gallium/auxiliary/postprocess/pp_mlaa.h b/src/gallium/auxiliary/postprocess/pp_mlaa.h
index 85c14a786a3..3507f813781 100644
--- a/src/gallium/auxiliary/postprocess/pp_mlaa.h
+++ b/src/gallium/auxiliary/postprocess/pp_mlaa.h
@@ -56,21 +56,21 @@ static const char depth1fs[] = "FRAG\n"
" 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n"
" 1: MOV TEMP[1].x, TEMP[0].xxxx\n"
" 2: TEX TEMP[0].x, IN[1].zwww, SAMP[0], 2D\n"
" 3: MOV TEMP[1].y, TEMP[0].xxxx\n"
" 4: TEX TEMP[0].x, IN[2].xyyy, SAMP[0], 2D\n"
" 5: MOV TEMP[1].z, TEMP[0].xxxx\n"
" 6: TEX TEMP[0].x, IN[2].zwww, SAMP[0], 2D\n"
" 7: MOV TEMP[1].w, TEMP[0].xxxx\n"
" 8: TEX TEMP[0].x, IN[0].xyyy, SAMP[0], 2D\n"
" 9: ADD TEMP[2], TEMP[0].xxxx, -TEMP[1]\n"
- " 10: ABS TEMP[0], TEMP[2]\n"
+ " 10: MOV TEMP[0], |TEMP[2]|\n"
" 11: SGE TEMP[2], TEMP[0], IMM[0].xxxx\n"
" 12: DP4 TEMP[0].x, TEMP[2], IMM[0].zzzz\n"
" 13: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[0].yyyy\n"
" 14: IF TEMP[1].xxxx :16\n"
" 15: KILL\n"
" 16: ENDIF\n"
" 17: MOV OUT[0], TEMP[2]\n"
" 18: END\n";
@@ -89,21 +89,21 @@ static const char color1fs[] = "FRAG\n"
" 1: DP3 TEMP[0].x, TEMP[1].xyzz, IMM[0]\n"
" 2: TEX TEMP[1].xyz, IN[1].zwww, SAMP[0], 2D\n"
" 3: DP3 TEMP[0].y, TEMP[1].xyzz, IMM[0].xyzz\n"
" 4: TEX TEMP[1].xyz, IN[2].xyyy, SAMP[0], 2D\n"
" 5: DP3 TEMP[0].z, TEMP[1].xyzz, IMM[0].xyzz\n"
" 6: TEX TEMP[1].xyz, IN[2].zwww, SAMP[0], 2D\n"
" 7: DP3 TEMP[0].w, TEMP[1].xyzz, IMM[0].xyzz\n"
" 8: TEX TEMP[1].xyz, IN[0].xyyy, SAMP[0], 2D\n"
" 9: DP3 TEMP[2].x, TEMP[1].xyzz, IMM[0].xyzz\n"
" 10: ADD TEMP[1], TEMP[2].xxxx, -TEMP[0]\n"
- " 11: ABS TEMP[0], TEMP[1]\n"
+ " 11: MOV TEMP[0], |TEMP[1]|\n"
" 12: SGE TEMP[2], TEMP[0], IMM[0].wwww\n"
" 13: DP4 TEMP[0].x, TEMP[2], IMM[1].xxxx\n"
" 14: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[1].yyyy\n"
" 15: IF TEMP[1].xxxx :17\n"
" 16: KILL\n"
" 17: ENDIF\n"
" 18: MOV OUT[0], TEMP[2]\n"
" 19: END\n";
@@ -254,21 +254,21 @@ static const char blend2fs_2[] =
" 61: MOV TEMP[4], TEMP[1].xyyy\n"
" 62: MOV TEMP[4].w, IMM[0].xxxx\n"
" 63: TXL TEMP[5].x, TEMP[4], SAMP[2], 2D\n"
" 64: MOV TEMP[4].x, TEMP[5].xxxx\n"
" 65: MOV TEMP[5], TEMP[1].zwww\n"
" 66: MOV TEMP[5].w, IMM[0].xxxx\n"
" 67: TXL TEMP[1].x, TEMP[5], SAMP[2], 2D\n"
" 68: MOV TEMP[4].y, TEMP[1].xxxx\n"
" 69: MUL TEMP[5].xy, IMM[2].zzzz, TEMP[4].xyyy\n"
" 70: ROUND TEMP[1].xy, TEMP[5].xyyy\n"
- " 71: ABS TEMP[4].xy, TEMP[3].xyyy\n"
+ " 71: MOV TEMP[4].xy, |TEMP[3].xyyy|\n"
" 72: MAD TEMP[3].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[4].xyyy\n"
" 73: MUL TEMP[5].xyz, TEMP[3].xyyy, IMM[0].zzzz\n"
" 74: MOV TEMP[5].w, IMM[0].xxxx\n"
" 75: TXL TEMP[0].xy, TEMP[5], SAMP[0], 2D\n"
" 76: ENDIF\n"
" 77: SNE TEMP[1].x, TEMP[2].xxxx, IMM[0].xxxx\n"
" 78: IF TEMP[1].xxxx :151\n"
" 79: MOV TEMP[1].xy, IN[0].xyxx\n"
" 80: MOV TEMP[3].x, IMM[1].xxxx\n"
" 81: BGNLOOP :98\n"
@@ -328,21 +328,21 @@ static const char blend2fs_2[] =
"135: MOV TEMP[3], TEMP[1].xyyy\n"
"136: MOV TEMP[3].w, IMM[0].xxxx\n"
"137: TXL TEMP[4].y, TEMP[3], SAMP[2], 2D\n"
"138: MOV TEMP[3].x, TEMP[4].yyyy\n"
"139: MOV TEMP[4], TEMP[1].zwww\n"
"140: MOV TEMP[4].w, IMM[0].xxxx\n"
"141: TXL TEMP[1].y, TEMP[4], SAMP[2], 2D\n"
"142: MOV TEMP[3].y, TEMP[1].yyyy\n"
"143: MUL TEMP[4].xy, IMM[2].zzzz, TEMP[3].xyyy\n"
"144: ROUND TEMP[1].xy, TEMP[4].xyyy\n"
- "145: ABS TEMP[3].xy, TEMP[2].xyyy\n"
+ "145: MOV TEMP[3].xy, |TEMP[2].xyyy|\n"
"146: MAD TEMP[2].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[3].xyyy\n"
"147: MUL TEMP[3].xyz, TEMP[2].xyyy, IMM[0].zzzz\n"
"148: MOV TEMP[3].w, IMM[0].xxxx\n"
"149: TXL TEMP[1].xy, TEMP[3], SAMP[0], 2D\n"
"150: MOV TEMP[0].zw, TEMP[1].yyxy\n"
"151: ENDIF\n"
"152: MOV OUT[0], TEMP[0]\n"
"153: END\n";
#endif
--
2.15.1
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