[Mesa-dev] [PATCH 02/17] ac/surface: don't set the display flag for obviously unsupported cases
Michel Dänzer
michel at daenzer.net
Wed Apr 4 13:01:33 UTC 2018
On 2018-04-04 02:57 PM, Marek Olšák wrote:
> On Wed, Apr 4, 2018, 6:18 AM Michel Dänzer <michel at daenzer.net
> <mailto:michel at daenzer.net>> wrote:
>
> On 2018-04-04 03:59 AM, Marek Olšák wrote:
> > From: Marek Olšák <marek.olsak at amd.com <mailto:marek.olsak at amd.com>>
> >
> > This enables the tile swizzle for some cases of the displayable
> micro mode,
> > and it also fixes an addrlib assertion failure on Vega.
> > ---
> > src/amd/common/ac_surface.c | 18 ++++++++++++++----
> > 1 file changed, 14 insertions(+), 4 deletions(-)
> >
> > diff --git a/src/amd/common/ac_surface.c b/src/amd/common/ac_surface.c
> > index b294cd85259..2b20a553d51 100644
> > --- a/src/amd/common/ac_surface.c
> > +++ b/src/amd/common/ac_surface.c
> > @@ -408,20 +408,29 @@ static unsigned
> cik_get_macro_tile_index(struct radeon_surf *surf)
> > tileb = 8 * 8 * surf->bpe;
> > tileb = MIN2(surf->u.legacy.tile_split, tileb);
> >
> > for (index = 0; tileb > 64; index++)
> > tileb >>= 1;
> >
> > assert(index < 16);
> > return index;
> > }
> >
> > +static bool get_display_flag(const struct ac_surf_config *config,
> > + const struct radeon_surf *surf)
> > +{
> > + return surf->flags & RADEON_SURF_SCANOUT &&
> > + !(surf->flags & RADEON_SURF_FMASK) &&
> > + config->info.samples <= 1 &&
> > + surf->bpe >= 4 && surf->bpe <= 8;
>
> surf->bpe is the number of bytes used to store each pixel, right? If so,
> this cannot exclude surf->bpe < 4, since 16 bpp and 8 bpp formats can be
> displayed.
>
>
> Sure, but what are the chances they will be displayed with the current
> stack? GLX doesn't have 16bpp visuals for on-screen rendering.
Maybe not when the X server runs at depth 24, but it can also run at
depths 8, 15 & 16, in which case displayable surfaces with bpe == 1 or 2
are needed even before GLX even comes into the picture.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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