[Mesa-dev] [PATCH 14/17] radeonsi: emit shader pointers before cache flushes & waits
Marek Olšák
maraeo at gmail.com
Wed Apr 4 01:59:19 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
This code was written with the constant engine in mind.
We can simplify it now.
---
src/gallium/drivers/radeonsi/si_state_draw.c | 20 +++++++-------------
1 file changed, 7 insertions(+), 13 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index ad470fd9aec..1e79ccca054 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1423,42 +1423,36 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
si_emit_cache_flush(sctx);
}
/* Use optimal packet order based on whether we need to sync the pipeline. */
if (unlikely(sctx->b.flags & (SI_CONTEXT_FLUSH_AND_INV_CB |
SI_CONTEXT_FLUSH_AND_INV_DB |
SI_CONTEXT_PS_PARTIAL_FLUSH |
SI_CONTEXT_CS_PARTIAL_FLUSH))) {
/* If we have to wait for idle, set all states first, so that all
* SET packets are processed in parallel with previous draw calls.
- * Then upload descriptors, set shader pointers, and draw, and
- * prefetch at the end. This ensures that the time the CUs
- * are idle is very short. (there are only SET_SH packets between
- * the wait and the draw)
+ * Then draw and prefetch at the end. This ensures that the time
+ * the CUs are idle is very short.
*/
- struct r600_atom *shader_pointers = &sctx->shader_pointers.atom;
- unsigned masked_atoms = 1u << shader_pointers->id;
+ unsigned masked_atoms = 0;
if (unlikely(sctx->b.flags & SI_CONTEXT_FLUSH_FOR_RENDER_COND))
masked_atoms |= 1u << sctx->b.render_cond_atom.id;
- /* Emit all states except shader pointers and render condition. */
+ if (!si_upload_graphics_shader_descriptors(sctx))
+ return;
+
+ /* Emit all states except possibly render condition. */
si_emit_all_states(sctx, info, masked_atoms);
si_emit_cache_flush(sctx);
-
/* <-- CUs are idle here. */
- if (!si_upload_graphics_shader_descriptors(sctx))
- return;
- /* Set shader pointers after descriptors are uploaded. */
- if (si_is_atom_dirty(sctx, shader_pointers))
- shader_pointers->emit(&sctx->b, NULL);
if (si_is_atom_dirty(sctx, &sctx->b.render_cond_atom))
sctx->b.render_cond_atom.emit(&sctx->b, NULL);
sctx->dirty_atoms = 0;
si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset);
/* <-- CUs are busy here. */
/* Start prefetches after the draw has been started. Both will run
* in parallel, but starting the draw first is more important.
*/
--
2.15.1
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