[Mesa-dev] [PATCH v5 06/19] intel/isl: Add support to emit clear value address.
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Tue Apr 3 15:05:06 UTC 2018
On Thu, Mar 29, 2018 at 10:58:40AM -0700, Rafael Antognolli wrote:
> gen10 can emit the clear color by setting it on a buffer somewhere, and
> then adding only the address to the surface state.
>
> This commit add support for that on isl_surf_fill_state, and if that is
> requested, skip setting the clear value itself.
>
> v2: Add assert to make sure we are at least on gen10.
>
> Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
> Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/intel/isl/isl.h | 9 +++++++++
> src/intel/isl/isl_surface_state.c | 18 ++++++++++++++----
> 2 files changed, 23 insertions(+), 4 deletions(-)
>
> diff --git a/src/intel/isl/isl.h b/src/intel/isl/isl.h
> index 2edf0522e32..c50b78d4701 100644
> --- a/src/intel/isl/isl.h
> +++ b/src/intel/isl/isl.h
> @@ -1307,6 +1307,15 @@ struct isl_surf_fill_state_info {
> */
> union isl_color_value clear_color;
>
> + /**
> + * Send only the clear value address
> + *
> + * If set, we only pass the clear address to the GPU and it will fetch it
> + * from wherever it is.
> + */
> + bool use_clear_address;
> + uint64_t clear_address;
> +
> /**
> * Surface write disables for gen4-5
> */
> diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
> index 32a5429f2bf..bff9693f02d 100644
> --- a/src/intel/isl/isl_surface_state.c
> +++ b/src/intel/isl/isl_surface_state.c
> @@ -637,11 +637,21 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
> #endif
>
> if (info->aux_usage != ISL_AUX_USAGE_NONE) {
> + if (info->use_clear_address) {
> +#if GEN_GEN >= 10
> + s.ClearValueAddressEnable = true;
This will set it for multisampled also and upset piglit tests. We need
something of this sort:
s.ClearValueAddressEnable = info->aux_usage != ISL_AUX_USAGE_MCS;
> + s.ClearValueAddress = info->clear_address;
> +#else
> + unreachable("Gen9 and earlier do not support indirect clear colors");
> +#endif
> + }
> #if GEN_GEN >= 9
> - s.RedClearColor = info->clear_color.u32[0];
> - s.GreenClearColor = info->clear_color.u32[1];
> - s.BlueClearColor = info->clear_color.u32[2];
> - s.AlphaClearColor = info->clear_color.u32[3];
> + if (!info->use_clear_address) {
> + s.RedClearColor = info->clear_color.u32[0];
> + s.GreenClearColor = info->clear_color.u32[1];
> + s.BlueClearColor = info->clear_color.u32[2];
> + s.AlphaClearColor = info->clear_color.u32[3];
> + }
> #elif GEN_GEN >= 7
> /* Prior to Sky Lake, we only have one bit for the clear color which
> * gives us 0 or 1 in whatever the surface's format happens to be.
> --
> 2.14.3
>
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