[Mesa-dev] [PATCH] glsl_to_nir: fix ir_binop_vector_extract handling
Andriy Khulap
andriy.khulap at gmail.com
Tue Apr 3 12:32:15 UTC 2018
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105438
Signed-off-by: Andriy Khulap <andriy.khulap at globallogic.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias at globallogic.com>
---
src/compiler/glsl/glsl_to_nir.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index dbb58d82e8..1a0cd822a0 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -1952,6 +1952,9 @@ nir_visitor::visit(ir_expression *ir)
case ir_quadop_vector:
result = nir_vec(&b, srcs, ir->type->vector_elements);
break;
+ case ir_binop_vector_extract:
+ /* Prevent the unreachable trap */
+ break;
default:
unreachable("not reached");
--
2.16.2
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