[Mesa-dev] [PATCH] glsl: mark special built-in inputs referenced by vertex stage

Mark Janes mark.a.janes at intel.com
Thu Apr 30 11:23:00 PDT 2015


Tested-by: Mark Janes <mark.a.janes at intel.com>

Tapani Pälli <tapani.palli at intel.com> writes:

> Refactoring done on active attribute queries did not take in to
> account special built-in inputs for the vertex stage. This commit
> sets them referenced by vertex stage so that they get enumerated
> properly.
>
> Fixes Piglit test 'get-active-attrib-returns-all-inputs' failure.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90243
> ---
>  src/glsl/linker.cpp | 7 ++++++-
>  1 file changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 21fde94..6064f2f 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2556,6 +2556,7 @@ add_interface_variables(struct gl_shader_program *shProg,
>  {
>     foreach_in_list(ir_instruction, node, sh->ir) {
>        ir_variable *var = node->as_variable();
> +      uint8_t mask = 0;
>  
>        if (!var)
>           continue;
> @@ -2571,6 +2572,10 @@ add_interface_variables(struct gl_shader_program *shProg,
>               var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
>               var->data.location != SYSTEM_VALUE_INSTANCE_ID)
>              continue;
> +         /* Mark special built-in inputs referenced by the vertex stage so
> +          * that they are considered active by the shader queries.
> +          */
> +         mask = (1 << (MESA_SHADER_VERTEX));
>           /* FALLTHROUGH */
>        case ir_var_shader_in:
>           if (programInterface != GL_PROGRAM_INPUT)
> @@ -2585,7 +2590,7 @@ add_interface_variables(struct gl_shader_program *shProg,
>        };
>  
>        if (!add_program_resource(shProg, programInterface, var,
> -                                build_stageref(shProg, var->name)))
> +                                build_stageref(shProg, var->name) | mask))
>           return false;
>     }
>     return true;
> -- 
> 2.1.0
>
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