[Mesa-dev] [PATCH 5/8] glsl: track which program inputs are doubles
Dave Airlie
airlied at gmail.com
Wed Apr 29 18:14:00 PDT 2015
From: Dave Airlie <airlied at redhat.com>
instead of doing the attempts at dual slot handling here,
let the backend do it.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/ir_set_program_inouts.cpp | 14 ++------------
src/mesa/main/mtypes.h | 1 +
2 files changed, 3 insertions(+), 12 deletions(-)
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index e877a20..0a410ab 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -105,13 +105,10 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
int idx = var->data.location + var->data.index + offset + i;
GLbitfield64 bitfield = BITFIELD64_BIT(idx);
- /* dvec3 and dvec4 take up 2 slots */
- if (dual_slot) {
- idx += i;
- bitfield |= bitfield << 1;
- }
if (var->data.mode == ir_var_shader_in) {
prog->InputsRead |= bitfield;
+ if (dual_slot)
+ prog->DoubleInputsRead |= bitfield;
if (is_fragment_shader) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[idx] =
@@ -120,13 +117,6 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
fprog->IsCentroid |= bitfield;
if (var->data.sample)
fprog->IsSample |= bitfield;
-
- /* Set the InterpQualifier of the next slot to the same as the
- * current one, since dvec3 and dvec4 spans 2 slots.
- */
- if (dual_slot)
- fprog->InterpQualifier[idx + 1] =
- (glsl_interp_qualifier) var->data.interpolation;
}
} else if (var->data.mode == ir_var_system_value) {
prog->SystemValuesRead |= bitfield;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index efc723a..3860ab9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2090,6 +2090,7 @@ struct gl_program
struct nir_shader *nir;
GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */
+ GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
--
2.1.0
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