[Mesa-dev] [PATCH 12/20] glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10
Anuj Phogat
anuj.phogat at gmail.com
Wed Apr 29 17:40:37 PDT 2015
On Wed, Apr 29, 2015 at 5:38 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> In patch heading: s/interger/integer
>
> On Wed, Apr 29, 2015 at 4:26 PM, Ian Romanick <idr at freedesktop.org> wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>> src/glsl/builtin_functions.cpp | 3 ++-
>> 1 file changed, 2 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
>> index 5ce8112..435d926 100644
>> --- a/src/glsl/builtin_functions.cpp
>> +++ b/src/glsl/builtin_functions.cpp
>> @@ -194,7 +194,8 @@ shader_bit_encoding(const _mesa_glsl_parse_state *state)
>> static bool
>> shader_integer_mix(const _mesa_glsl_parse_state *state)
>> {
>> - return v130(state) && state->EXT_shader_integer_mix_enable;
>> + return state->is_version(450, 310) ||
>> + v130(state) && state->EXT_shader_integer_mix_enable;
>> }
>>
>> static bool
>> --
>> 2.1.0
>>
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Patches 1-12 are: Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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