[Mesa-dev] [PATCH 16/20] glsl/es3.1: Allow misc ARB_gpu_shader5 built-ins in GLSL ES 3.10
Ian Romanick
idr at freedesktop.org
Wed Apr 29 16:26:07 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/builtin_functions.cpp | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index b202b39..1df6956 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -4479,7 +4479,7 @@ builtin_builder::_bitfieldExtract(const glsl_type *type)
ir_variable *value = in_var(type, "value");
ir_variable *offset = in_var(glsl_type::int_type, "offset");
ir_variable *bits = in_var(glsl_type::int_type, "bits");
- MAKE_SIG(type, gpu_shader5, 3, value, offset, bits);
+ MAKE_SIG(type, gpu_shader5_or_es31, 3, value, offset, bits);
body.emit(ret(expr(ir_triop_bitfield_extract, value, offset, bits)));
@@ -4493,33 +4493,33 @@ builtin_builder::_bitfieldInsert(const glsl_type *type)
ir_variable *insert = in_var(type, "insert");
ir_variable *offset = in_var(glsl_type::int_type, "offset");
ir_variable *bits = in_var(glsl_type::int_type, "bits");
- MAKE_SIG(type, gpu_shader5, 4, base, insert, offset, bits);
+ MAKE_SIG(type, gpu_shader5_or_es31, 4, base, insert, offset, bits);
body.emit(ret(bitfield_insert(base, insert, offset, bits)));
return sig;
}
-UNOP(bitfieldReverse, ir_unop_bitfield_reverse, gpu_shader5)
+UNOP(bitfieldReverse, ir_unop_bitfield_reverse, gpu_shader5_or_es31)
ir_function_signature *
builtin_builder::_bitCount(const glsl_type *type)
{
- return unop(gpu_shader5, ir_unop_bit_count,
+ return unop(gpu_shader5_or_es31, ir_unop_bit_count,
glsl_type::ivec(type->vector_elements), type);
}
ir_function_signature *
builtin_builder::_findLSB(const glsl_type *type)
{
- return unop(gpu_shader5, ir_unop_find_lsb,
+ return unop(gpu_shader5_or_es31, ir_unop_find_lsb,
glsl_type::ivec(type->vector_elements), type);
}
ir_function_signature *
builtin_builder::_findMSB(const glsl_type *type)
{
- return unop(gpu_shader5, ir_unop_find_msb,
+ return unop(gpu_shader5_or_es31, ir_unop_find_msb,
glsl_type::ivec(type->vector_elements), type);
}
@@ -4539,7 +4539,7 @@ builtin_builder::_fma(builtin_available_predicate avail, const glsl_type *type)
ir_function_signature *
builtin_builder::_ldexp(const glsl_type *x_type, const glsl_type *exp_type)
{
- return binop(ir_binop_ldexp, x_type->base_type == GLSL_TYPE_DOUBLE ? fp64 : gpu_shader5, x_type, x_type, exp_type);
+ return binop(ir_binop_ldexp, x_type->base_type == GLSL_TYPE_DOUBLE ? fp64 : gpu_shader5_or_es31, x_type, x_type, exp_type);
}
ir_function_signature *
@@ -4560,7 +4560,7 @@ builtin_builder::_frexp(const glsl_type *x_type, const glsl_type *exp_type)
{
ir_variable *x = in_var(x_type, "x");
ir_variable *exponent = out_var(exp_type, "exp");
- MAKE_SIG(x_type, gpu_shader5, 2, x, exponent);
+ MAKE_SIG(x_type, gpu_shader5_or_es31, 2, x, exponent);
const unsigned vec_elem = x_type->vector_elements;
const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1);
@@ -4609,7 +4609,7 @@ builtin_builder::_uaddCarry(const glsl_type *type)
ir_variable *x = in_var(type, "x");
ir_variable *y = in_var(type, "y");
ir_variable *carry = out_var(type, "carry");
- MAKE_SIG(type, gpu_shader5, 3, x, y, carry);
+ MAKE_SIG(type, gpu_shader5_or_es31, 3, x, y, carry);
body.emit(assign(carry, ir_builder::carry(x, y)));
body.emit(ret(add(x, y)));
@@ -4623,7 +4623,7 @@ builtin_builder::_usubBorrow(const glsl_type *type)
ir_variable *x = in_var(type, "x");
ir_variable *y = in_var(type, "y");
ir_variable *borrow = out_var(type, "borrow");
- MAKE_SIG(type, gpu_shader5, 3, x, y, borrow);
+ MAKE_SIG(type, gpu_shader5_or_es31, 3, x, y, borrow);
body.emit(assign(borrow, ir_builder::borrow(x, y)));
body.emit(ret(sub(x, y)));
@@ -4641,7 +4641,7 @@ builtin_builder::_mulExtended(const glsl_type *type)
ir_variable *y = in_var(type, "y");
ir_variable *msb = out_var(type, "msb");
ir_variable *lsb = out_var(type, "lsb");
- MAKE_SIG(glsl_type::void_type, gpu_shader5, 4, x, y, msb, lsb);
+ MAKE_SIG(glsl_type::void_type, gpu_shader5_or_es31, 4, x, y, msb, lsb);
body.emit(assign(msb, imul_high(x, y)));
body.emit(assign(lsb, mul(x, y)));
--
2.1.0
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