[Mesa-dev] [PATCH 12/20] glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10
Ian Romanick
idr at freedesktop.org
Wed Apr 29 16:26:03 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/builtin_functions.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 5ce8112..435d926 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -194,7 +194,8 @@ shader_bit_encoding(const _mesa_glsl_parse_state *state)
static bool
shader_integer_mix(const _mesa_glsl_parse_state *state)
{
- return v130(state) && state->EXT_shader_integer_mix_enable;
+ return state->is_version(450, 310) ||
+ v130(state) && state->EXT_shader_integer_mix_enable;
}
static bool
--
2.1.0
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