[Mesa-dev] [PATCH 02/20] mesa: Use bool instead of GLboolean

Ian Romanick idr at freedesktop.org
Wed Apr 29 16:25:53 PDT 2015


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/version.c | 56 ++++++++++++++++++++++++-------------------------
 1 file changed, 28 insertions(+), 28 deletions(-)

diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 5b8ac0a..7bf3f49 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -32,7 +32,7 @@
 /**
  * Scans 'string' to see if it ends with 'ending'.
  */
-static GLboolean
+static bool
 check_for_ending(const char *string, const char *ending)
 {
    int len1, len2;
@@ -41,13 +41,13 @@ check_for_ending(const char *string, const char *ending)
    len2 = strlen(ending);
 
    if (len2 > len1) {
-      return GL_FALSE;
+      return false;
    }
 
    if (strcmp(string + (len1 - len2), ending) == 0) {
-      return GL_TRUE;
+      return true;
    } else {
-      return GL_FALSE;
+      return false;
    }
 }
 
@@ -58,15 +58,15 @@ check_for_ending(const char *string, const char *ending)
  * fwd_context is only valid if version > 0
  */
 static void
-get_gl_override(int *version, GLboolean *fwd_context,
-                GLboolean *compat_context)
+get_gl_override(int *version, bool *fwd_context,
+                bool *compat_context)
 {
    const char *env_var = "MESA_GL_VERSION_OVERRIDE";
    const char *version_str;
    int major, minor, n;
    static int override_version = -1;
-   static GLboolean fc_suffix = GL_FALSE;
-   static GLboolean compat_suffix = GL_FALSE;
+   static bool fc_suffix = false;
+   static bool compat_suffix = false;
 
    if (override_version < 0) {
       override_version = 0;
@@ -134,7 +134,7 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts,
                                       gl_api *apiOut, GLuint *versionOut)
 {
    int version;
-   GLboolean fwd_context, compat_context;
+   bool fwd_context, compat_context;
 
    get_gl_override(&version, &fwd_context, &compat_context);
 
@@ -148,9 +148,9 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts,
       } else {
          *apiOut = API_OPENGL_COMPAT;
       }
-      return GL_TRUE;
+      return true;
    }
-   return GL_FALSE;
+   return false;
 }
 
 void
@@ -171,7 +171,7 @@ int
 _mesa_get_gl_version_override(void)
 {
    int version;
-   GLboolean fwd_context, compat_context;
+   bool fwd_context, compat_context;
 
    get_gl_override(&version, &fwd_context, &compat_context);
 
@@ -211,11 +211,11 @@ compute_version(const struct gl_extensions *extensions,
 {
    GLuint major, minor, version;
 
-   const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp &&
+   const bool ver_1_3 = (extensions->ARB_texture_border_clamp &&
                               extensions->ARB_texture_cube_map &&
                               extensions->ARB_texture_env_combine &&
                               extensions->ARB_texture_env_dot3);
-   const GLboolean ver_1_4 = (ver_1_3 &&
+   const bool ver_1_4 = (ver_1_3 &&
                               extensions->ARB_depth_texture &&
                               extensions->ARB_shadow &&
                               extensions->ARB_texture_env_crossbar &&
@@ -223,9 +223,9 @@ compute_version(const struct gl_extensions *extensions,
                               extensions->EXT_blend_func_separate &&
                               extensions->EXT_blend_minmax &&
                               extensions->EXT_point_parameters);
-   const GLboolean ver_1_5 = (ver_1_4 &&
+   const bool ver_1_5 = (ver_1_4 &&
                               extensions->ARB_occlusion_query);
-   const GLboolean ver_2_0 = (ver_1_5 &&
+   const bool ver_2_0 = (ver_1_5 &&
                               extensions->ARB_point_sprite &&
                               extensions->ARB_vertex_shader &&
                               extensions->ARB_fragment_shader &&
@@ -240,10 +240,10 @@ compute_version(const struct gl_extensions *extensions,
 			       */
 			      (extensions->EXT_stencil_two_side
 			       || extensions->ATI_separate_stencil));
-   const GLboolean ver_2_1 = (ver_2_0 &&
+   const bool ver_2_1 = (ver_2_0 &&
                               extensions->EXT_pixel_buffer_object &&
                               extensions->EXT_texture_sRGB);
-   const GLboolean ver_3_0 = (ver_2_1 &&
+   const bool ver_3_0 = (ver_2_1 &&
                               consts->GLSLVersion >= 130 &&
                               (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
                               (api == API_OPENGL_CORE ||
@@ -263,7 +263,7 @@ compute_version(const struct gl_extensions *extensions,
                               extensions->EXT_texture_shared_exponent &&
                               extensions->EXT_transform_feedback &&
                               extensions->NV_conditional_render);
-   const GLboolean ver_3_1 = (ver_3_0 &&
+   const bool ver_3_1 = (ver_3_0 &&
                               consts->GLSLVersion >= 140 &&
                               extensions->ARB_draw_instanced &&
                               extensions->ARB_texture_buffer_object &&
@@ -272,7 +272,7 @@ compute_version(const struct gl_extensions *extensions,
                               extensions->NV_primitive_restart &&
                               extensions->NV_texture_rectangle &&
                               consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
-   const GLboolean ver_3_2 = (ver_3_1 &&
+   const bool ver_3_2 = (ver_3_1 &&
                               consts->GLSLVersion >= 150 &&
                               extensions->ARB_depth_clamp &&
                               extensions->ARB_draw_elements_base_vertex &&
@@ -282,7 +282,7 @@ compute_version(const struct gl_extensions *extensions,
                               extensions->ARB_sync &&
                               extensions->ARB_texture_multisample &&
                               extensions->EXT_vertex_array_bgra);
-   const GLboolean ver_3_3 = (ver_3_2 &&
+   const bool ver_3_3 = (ver_3_2 &&
                               consts->GLSLVersion >= 330 &&
                               extensions->ARB_blend_func_extended &&
                               extensions->ARB_explicit_attrib_location &&
@@ -295,7 +295,7 @@ compute_version(const struct gl_extensions *extensions,
                               extensions->EXT_texture_swizzle);
                               /* ARB_sampler_objects is always enabled in mesa */
 
-   const GLboolean ver_4_0 = (ver_3_3 &&
+   const bool ver_4_0 = (ver_3_3 &&
                               consts->GLSLVersion >= 400 &&
                               extensions->ARB_draw_buffers_blend &&
                               extensions->ARB_draw_indirect &&
@@ -309,13 +309,13 @@ compute_version(const struct gl_extensions *extensions,
                               extensions->ARB_texture_query_lod &&
                               extensions->ARB_transform_feedback2 &&
                               extensions->ARB_transform_feedback3);
-   const GLboolean ver_4_1 = (ver_4_0 &&
+   const bool ver_4_1 = (ver_4_0 &&
                               consts->GLSLVersion >= 410 &&
                               extensions->ARB_ES2_compatibility &&
                               extensions->ARB_shader_precision &&
                               0/*extensions->ARB_vertex_attrib_64bit*/ &&
                               extensions->ARB_viewport_array);
-   const GLboolean ver_4_2 = (ver_4_1 &&
+   const bool ver_4_2 = (ver_4_1 &&
                               consts->GLSLVersion >= 420 &&
                               extensions->ARB_base_instance &&
                               extensions->ARB_conservative_depth &&
@@ -392,10 +392,10 @@ static GLuint
 compute_version_es1(const struct gl_extensions *extensions)
 {
    /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
-   const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine &&
+   const bool ver_1_0 = (extensions->ARB_texture_env_combine &&
                               extensions->ARB_texture_env_dot3);
    /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
-   const GLboolean ver_1_1 = (ver_1_0 &&
+   const bool ver_1_1 = (ver_1_0 &&
                               extensions->EXT_point_parameters);
 
    if (ver_1_1) {
@@ -411,7 +411,7 @@ static GLuint
 compute_version_es2(const struct gl_extensions *extensions)
 {
    /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
-   const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map &&
+   const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
                               extensions->EXT_blend_color &&
                               extensions->EXT_blend_func_separate &&
                               extensions->EXT_blend_minmax &&
@@ -420,7 +420,7 @@ compute_version_es2(const struct gl_extensions *extensions)
                               extensions->ARB_texture_non_power_of_two &&
                               extensions->EXT_blend_equation_separate);
    /* FINISHME: This list isn't quite right. */
-   const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex &&
+   const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
                               extensions->ARB_internalformat_query &&
                               extensions->ARB_map_buffer_range &&
                               extensions->ARB_shader_texture_lod &&
-- 
2.1.0



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