[Mesa-dev] i965: Batch emission refactoring
Francisco Jerez
currojerez at riseup.net
Wed Apr 29 08:54:34 PDT 2015
"Pohjolainen, Topi" <topi.pohjolainen at intel.com> writes:
> On Tue, Apr 28, 2015 at 03:07:35PM -0700, Kenneth Graunke wrote:
>> On Wednesday, April 22, 2015 11:47:20 PM Topi Pohjolainen wrote:
>> > Currently batch emission logic is bolted into using the current
>> > gl-state and currently bound user shader programs as input. This
>> > series refactors the api to allow caller to give individual bits of
>> > information needed explicitly instead of the emission logic
>> > deducing them from the current state.
>> >
>> > This is needed to support blorp style gl-state-agnostic launching
>> > of internal utility shaders - shaders used for 2D blitting and
>> > buffer clearing/resolving.
>> >
>> > I have a follow-up series ready that is actually leveraging this,
>> > this series is simple set of refactors. I didn't mean it to, but
>> > it actually fixes one pigit test on ILK due to the way formats
>> > are set for texture surfaces: arb_copy_image.arb_copy_image-formats.
>> >
>> > Patches 6-13 all address texture surface setup. They move all the
>> > decision making of values into the hardware agnostic dispatcher
>> > leaving the hw-specific part just to deal with formatting.
>> >
>> > Topi Pohjolainen (18):
>> > i965: Refactor rb surface setup to allow caller to store offsets
>> > i965: Expose and refactor brw_update_renderbuffer_surfaces()
>> > i965: Refactor and expose brw_upload_binding_table()
>> > i965: Remove dependency to tex object in default color setup
>> > i965: Refactor sampler state setup
>> > i965: Move texture buffer dispatch into single location
>> > i965/gen8: Use miptree format in the surface setup
>> > i965: Move tex miptree and format resolving into dispatcher
>> > i965: Move texture swizzle resolving into dispatcher
>> > i965: Pass integer format flag as parameter to surface setup
>> > i965: Refactor effective depth calculation
>> > i965: Pass texture target as parameter for surface setup
>> > i965: Pass slice details as parameters for surface setup
>>
>> I requested a small change on this patch.
>>
>> > i965/wm/gen6: Refactor program offset setup
>>
>> I NAK'd this one.
>>
>> The rest of this 18 patch series looks great to me and is:
>> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>>
>> It looks like Curro landed different texture surface state refactoring
>> patches in the meantime, though...so the two of you will need to decide
>> how to sort that out :(
>
> It looks like I need to do more rebasing than this. There are now these
> two in master:
>
> e17dc00 i965/gen8: Factor out texture surface state set-up from gen8_update_text
> 6f26ffa i965/gen7: Factor out texture surface state set-up from gen7_update_text
>
> Curro, neither has any review tags, why is this?
Ahh, sorry for the collision. I also landed "i965: Add helper functions
to calculate the slice pitch of an array or 3D miptree." without
apparent review at the same time. I proposed both the texture and
miptree refactor so long ago (in December 2013 IIRC) that I had kind of
lost hope of it getting reviewed anytime soon, and they were a real mess
to rebase (I actually introduced regressions accidentally during my
regular rebases due to the constant changes in those code paths). I
warned several days before I pushed them and nobody seemed to care.
In fact I got some R-b tags from Paul Berry at some point, but by the
time I decided to push the patches things had changed so much that it
didn't seem fair anymore to include his tags...
Which of your patches do they conflict with? If they happened to change
the API in a different direction that you were meaning to, maybe we can
have a chat about it tomorrow?
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