[Mesa-dev] [PATCH 3/9] mesa: Complete implementation for GL_ARB_framebuffer_no_attachments in Mesa core
kevin.rogovin at intel.com
kevin.rogovin at intel.com
Wed Apr 29 01:56:49 PDT 2015
From: Kevin Rogovin <kevin.rogovin at intel.com>
Implement GL_ARB_framebuffer_no_attachments in Mesa core
- changes to conditions for framebuffer completenss
- implement set/get functions for framebuffers for
new functions in GL_ARB_framebuffer_no_attachments
---
src/mesa/main/fbobject.c | 154 ++++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 145 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 5c78c40..402537b 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1113,14 +1113,49 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
} else if (att_layer_count > max_layer_count) {
max_layer_count = att_layer_count;
}
+
+ /**
+ * The extension GL_ARB_framebuffer_no_attachments places the additional
+ * requirement on each attachment that
+ *
+ * "The width and height of image are greater than zero and less than or
+ * equal to the values of the implementation-dependent limits
+ * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively. "
+ *
+ * "If <image> is a three-dimensional texture or a one- or two-dimensional
+ * array texture and the attachment is layered, the depth or layer count
+ * of the texture is less than or equal to the implementation-dependent
+ * limit MAX_FRAMEBUFFER_LAYERS."
+ *
+ * "If image has multiple samples, its sample count is less than or equal
+ * to the value of the implementation-dependent limit MAX_FRAMEBUFFER_-
+ * SAMPLES ."
+ *
+ * The same requirements are also in place for GL 4.5,
+ * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
+ *
+ * However, this is a tighter restriction than previous version of GL.
+ * In interest of better compatibility, we will not enforce these
+ * restrictions.
+ */
}
fb->MaxNumLayers = max_layer_count;
if (numImages == 0) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
- fbo_incomplete(ctx, "no attachments", -1);
- return;
+ fb->_HasAttachments = GL_FALSE;
+
+ if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ fbo_incomplete(ctx, "no attachments", -1);
+ return;
+ }
+
+ if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
+ return;
+ }
}
if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
@@ -1185,8 +1220,10 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
* renderbuffers/textures are different sizes, the framebuffer
* width/height will be set to the smallest width/height.
*/
- fb->Width = minWidth;
- fb->Height = minHeight;
+ if (numImages != 0) {
+ fb->Width = minWidth;
+ fb->Height = minHeight;
+ }
/* finally, update the visual info for the framebuffer */
_mesa_update_framebuffer_visual(ctx, fb);
@@ -1292,16 +1329,115 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
bind_renderbuffer(target, renderbuffer, true);
}
-extern void GLAPIENTRY
+static void
+framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum pname, GLint param, const char *func)
+{
+ switch (pname) {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+ else
+ fb->DefaultGeometry.Width = param;
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+ else
+ fb->DefaultGeometry.Height = param;
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_LAYERS:
+ if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+ else
+ fb->DefaultGeometry.Layers = param;
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+ else
+ fb->DefaultGeometry.NumSamples = param;
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ fb->DefaultGeometry.FixedSampleLocations = param;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(pname=0x%x)", func, pname);
+ }
+}
+
+void GLAPIENTRY
_mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
- /* to be implemented */
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+
+ fb = get_framebuffer_target(ctx, target);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferParameteri(target=0x%x)", target);
+ return;
+ }
+
+ /* check framebuffer binding */
+ if (_mesa_is_winsys_fbo(fb)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferParameteri");
+ return;
+ }
+
+ framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
+}
+
+static void
+get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum pname, GLint *params, const char *func)
+{
+ switch (pname) {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ *params = fb->DefaultGeometry.Width;
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ *params = fb->DefaultGeometry.Height;
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_LAYERS:
+ *params = fb->DefaultGeometry.Layers;
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ *params = fb->DefaultGeometry.NumSamples;
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ *params = fb->DefaultGeometry.FixedSampleLocations;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(pname=0x%x)", func, pname);
+ }
}
-extern void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- /* to be implemented */
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+
+ fb = get_framebuffer_target(ctx, target);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferParameteriv(target=0x%x)", target);
+ return;
+ }
+
+ /* check framebuffer binding */
+ if (_mesa_is_winsys_fbo(fb)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFramebufferParameteriv");
+ return;
+ }
+
+ get_framebuffer_parameteriv(ctx, fb, pname, params,
+ "glGetFramebufferParameteriv");
}
--
1.9.1
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