[Mesa-dev] [PATCH] i965: Unhardcode a few more stage names and abbreviations.

Anuj Phogat anuj.phogat at gmail.com
Mon Apr 27 15:10:01 PDT 2015


On Mon, Apr 27, 2015 at 2:57 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> The stage_abbrev and stage_name fields in backend_visitor provide what
> we need without any additional effort.  It also means we'll get the
> right names for compute shaders, SIMD8 geometry shaders, and both kinds
> of tessellation shaders.
>
> This does unfortunately change the capitalization of the stage
> abbreviation in the INTEL_DEBUG=optimizer output filenames.  It doesn't
> seem worth adding code to handle, though.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp   | 10 +++-------
>  src/mesa/drivers/dri/i965/brw_vec4.cpp |  6 ++----
>  2 files changed, 5 insertions(+), 11 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index 61ee056..4e4f646 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -3763,8 +3763,6 @@ fs_visitor::calculate_register_pressure()
>  void
>  fs_visitor::optimize()
>  {
> -   const char *stage_name = stage == MESA_SHADER_VERTEX ? "vs" : "fs";
> -
>     split_virtual_grfs();
>
>     move_uniform_array_access_to_pull_constants();
> @@ -3778,7 +3776,7 @@ fs_visitor::optimize()
>        if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) {   \
>           char filename[64];                                             \
>           snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass,              \
> -                  stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
> +                  stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
>                                                                          \
>           backend_visitor::dump_instructions(filename);                  \
>        }                                                                 \
> @@ -3790,7 +3788,8 @@ fs_visitor::optimize()
>     if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
>        char filename[64];
>        snprintf(filename, 64, "%s%d-%04d-00-start",
> -               stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0);
> +               stage_abbrev, dispatch_width,
> +               shader_prog ? shader_prog->Name : 0);
>
>        backend_visitor::dump_instructions(filename);
>     }
> @@ -3882,9 +3881,6 @@ fs_visitor::allocate_registers()
>     }
>
>     if (!allocated_without_spills) {
> -      const char *stage_name = stage == MESA_SHADER_VERTEX ?
> -         "Vertex" : "Fragment";
> -
>        /* We assume that any spilling is worse than just dropping back to
>         * SIMD8.  There's probably actually some intermediate point where
>         * SIMD16 with a couple of spills is still better.
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index 8ce07637..57b507d 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -1700,8 +1700,6 @@ vec4_visitor::run()
>     move_push_constants_to_pull_constants();
>     split_virtual_grfs();
>
> -   const char *stage_name = stage == MESA_SHADER_GEOMETRY ? "gs" : "vs";
> -
>  #define OPT(pass, args...) ({                                          \
>        pass_num++;                                                      \
>        bool this_progress = pass(args);                                 \
> @@ -1709,7 +1707,7 @@ vec4_visitor::run()
>        if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) {  \
>           char filename[64];                                            \
>           snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass,            \
> -                  stage_name, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
> +                  stage_abbrev, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
>                                                                         \
>           backend_visitor::dump_instructions(filename);                 \
>        }                                                                \
> @@ -1722,7 +1720,7 @@ vec4_visitor::run()
>     if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
>        char filename[64];
>        snprintf(filename, 64, "%s-%04d-00-start",
> -               stage_name, shader_prog ? shader_prog->Name : 0);
> +               stage_abbrev, shader_prog ? shader_prog->Name : 0);
>
>        backend_visitor::dump_instructions(filename);
>     }
> --
> 2.3.6
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


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