[Mesa-dev] [PATCH v2] mesa: fix up GLSL version when computing GL version
Ilia Mirkin
imirkin at alum.mit.edu
Mon Apr 27 11:11:01 PDT 2015
In some situations it is convenient for a driver to expose a higher GLSL
version while some extensions are still incomplete. However in that
situation, it would report a GLSL version that was higher than the GL
version. Avoid that situation by limiting the GLSL version to the GL
version.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
v1 -> v2:
do work in _mesa_compute_version, not in compute_version
only fix up core profile (easier and this situation doesn't come up for compat)
src/mesa/main/version.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index da255b2..6024dc8 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -483,6 +483,17 @@ _mesa_compute_version(struct gl_context *ctx)
ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
+ /* Make sure that the GLSL version lines up with the GL version. In some
+ * cases it can be too high, e.g. if an extension is missing.
+ */
+ if (ctx->API == API_OPENGL_CORE) {
+ switch (ctx->Version) {
+ case 31: ctx->Const.GLSLVersion = 140; break;
+ case 32: ctx->Const.GLSLVersion = 150; break;
+ default: ctx->Const.GLSLVersion = ctx->Version * 10; break;
+ }
+ }
+
switch (ctx->API) {
case API_OPENGL_COMPAT:
case API_OPENGL_CORE:
--
2.0.5
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