[Mesa-dev] [PATCH 1/2] mesa: fix up GLSL version when computing GL version

Brian Paul brianp at vmware.com
Mon Apr 27 06:58:23 PDT 2015


On 04/27/2015 07:39 AM, Ilia Mirkin wrote:
> On Mon, Apr 27, 2015 at 9:38 AM, Brian Paul <brianp at vmware.com> wrote:
>> On 04/27/2015 07:23 AM, Ilia Mirkin wrote:
>>>
>>> Some required extension might be missing, and we may expose a GLSL
>>> version that does not match up with the GL version. Fix that up when
>>> computing the GL version.
>>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> ---
>>>    src/mesa/main/version.c | 11 ++++++++++-
>>>    1 file changed, 10 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
>>> index a65ace0..bf0a1cf 100644
>>> --- a/src/mesa/main/version.c
>>> +++ b/src/mesa/main/version.c
>>> @@ -207,7 +207,7 @@ _mesa_override_glsl_version(struct gl_constants
>>> *consts)
>>>     */
>>>    static GLuint
>>>    compute_version(const struct gl_extensions *extensions,
>>> -                const struct gl_constants *consts, gl_api api)
>>> +                struct gl_constants *consts, gl_api api)
>>>    {
>>>       GLuint major, minor, version;
>>>
>>> @@ -330,38 +330,47 @@ compute_version(const struct gl_extensions
>>> *extensions,
>>>       if (ver_4_2) {
>>>          major = 4;
>>>          minor = 2;
>>> +      consts->GLSLVersion = 420;
>>>       }
>>>       else if (ver_4_1) {
>>>          major = 4;
>>>          minor = 1;
>>> +      consts->GLSLVersion = 410;
>>>       }
>>>       else if (ver_4_0) {
>>>          major = 4;
>>>          minor = 0;
>>> +      consts->GLSLVersion = 400;
>>>       }
>>>       else if (ver_3_3) {
>>>          major = 3;
>>>          minor = 3;
>>> +      consts->GLSLVersion = 330;
>>>       }
>>>       else if (ver_3_2) {
>>>          major = 3;
>>>          minor = 2;
>>> +      consts->GLSLVersion = 150;
>>>       }
>>>       else if (ver_3_1) {
>>>          major = 3;
>>>          minor = 1;
>>> +      consts->GLSLVersion = 140;
>>>       }
>>>       else if (ver_3_0) {
>>>          major = 3;
>>>          minor = 0;
>>> +      consts->GLSLVersion = 130;
>>>       }
>>>       else if (ver_2_1) {
>>>          major = 2;
>>>          minor = 1;
>>> +      consts->GLSLVersion = 120;
>>>       }
>>>       else if (ver_2_0) {
>>>          major = 2;
>>>          minor = 0;
>>> +      consts->GLSLVersion = 110;
>>>       }
>>>       else if (ver_1_5) {
>>>          major = 1;
>>>
>>
>> This looks OK, but another approach might be to have a new function which
>> returns the GLSL version for a given GL version (could be encoded in a small
>> table).  Then, use that function to clamp/set consts->GLSLVersion.  That way
>> we can keep the nice const-ness of the compute_version() parameters.
>
> Where do you envision the clamping be done?

How about _mesa_compute_version()?

-Brian



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