[Mesa-dev] [PATCH 2/2] st/mesa: allow glsl version up to 410, enable ARB_shader_precision
Ilia Mirkin
imirkin at alum.mit.edu
Mon Apr 27 06:23:55 PDT 2015
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/state_tracker/st_extensions.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 25932dd..82e4a30 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -657,8 +657,8 @@ void st_init_extensions(struct pipe_screen *screen,
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
consts->GLSLVersion = glsl_feature_level;
- if (glsl_feature_level >= 330)
- consts->GLSLVersion = 330;
+ if (glsl_feature_level >= 410)
+ consts->GLSLVersion = 410;
_mesa_override_glsl_version(consts);
@@ -669,6 +669,8 @@ void st_init_extensions(struct pipe_screen *screen,
if (glsl_feature_level >= 400)
extensions->ARB_gpu_shader5 = GL_TRUE;
+ if (glsl_feature_level >= 410)
+ extensions->ARB_shader_precision = GL_TRUE;
/* This extension needs full OpenGL 3.2, but we don't know if that's
* supported at this point. Only check the GLSL version. */
--
2.0.5
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