[Mesa-dev] [PATCH 2/2] st/mesa: allow glsl version up to 410, enable ARB_shader_precision

Ilia Mirkin imirkin at alum.mit.edu
Mon Apr 27 06:23:55 PDT 2015


Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/mesa/state_tracker/st_extensions.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 25932dd..82e4a30 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -657,8 +657,8 @@ void st_init_extensions(struct pipe_screen *screen,
    glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
 
    consts->GLSLVersion = glsl_feature_level;
-   if (glsl_feature_level >= 330)
-      consts->GLSLVersion = 330;
+   if (glsl_feature_level >= 410)
+      consts->GLSLVersion = 410;
 
    _mesa_override_glsl_version(consts);
 
@@ -669,6 +669,8 @@ void st_init_extensions(struct pipe_screen *screen,
 
    if (glsl_feature_level >= 400)
       extensions->ARB_gpu_shader5 = GL_TRUE;
+   if (glsl_feature_level >= 410)
+      extensions->ARB_shader_precision = GL_TRUE;
 
    /* This extension needs full OpenGL 3.2, but we don't know if that's
     * supported at this point. Only check the GLSL version. */
-- 
2.0.5



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