[Mesa-dev] [PATCH] glsl: allow ForceGLSLVersion to override #version directives

Marek Olšák maraeo at gmail.com
Sun Apr 26 13:48:20 PDT 2015


There are comments at the beginning of the file explaining some of the
workarounds. I think some of them predate Heaven 4.0 and might not be
needed for 4.0.

How about setting version 150?

<option name="force_glsl_version" value="150" />

Marek

On Sun, Apr 26, 2015 at 9:38 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Brian, Marek,
>
> We now have a new fun situation relating to this, perhaps you have
> thoughts on how to resolve this. Unigine Heaven 4.0 has, in the drirc,
> has
>
>             <option name="force_glsl_version" value="130" />
>
> However some shaders in Heaven have #version 150 (the ones that do
> tess, at least), which in turn causes issues with the new semantics.
> It appears that this was added in commit 0f6a7cb00c86f to deal with
> Heaven 3.0. However there's no way to tell them apart in the drirc...
> thoughts? [Are the other attributes in there needed too? The midshader
> one definitely is.]
>
>   -ilia
>
>
> On Fri, Mar 27, 2015 at 2:44 PM, Brian Paul <brianp at vmware.com> wrote:
>>
>> The Geeks3d GpuTest GiMark test for Windows has several shaders with
>> #version 330 that don't actually use any 3.30 features.  Other shaders in
>> the test use #version 130.  Furthermore, when a context is created, only a
>> 3.0 context is requested.  We don't support GL 3.0 w/ 3.30 shaders but if I
>> override the #version 330 with 130 then everything works fine.
>>
>> -Brian
>>
>>
>> On 03/27/2015 12:13 PM, Ilia Mirkin wrote:
>>>
>>> What's the use-case for applying a different version to a shader with
>>> an explicit #version?
>>>
>>> On Fri, Mar 27, 2015 at 2:13 PM, Brian Paul <brianp at vmware.com> wrote:
>>>>
>>>> Previously, the ctx->Const.ForceGLSLVersion setting only worked if
>>>> the shader lacked a #version directive.  Now, the ForceGLSLVersion
>>>> setting will override the #version directive too.
>>>>
>>>> This change should be safe since it should be rare to have an app
>>>> that has a mix of shader versions and we only wanted to override
>>>> the #version for shaders which lacked the #version directive.
>>>> ---
>>>>   src/glsl/glsl_parser_extras.cpp | 11 +++++++----
>>>>   src/glsl/glsl_parser_extras.h   |  1 +
>>>>   src/mesa/main/mtypes.h          |  4 ++--
>>>>   3 files changed, 10 insertions(+), 6 deletions(-)
>>>>
>>>> diff --git a/src/glsl/glsl_parser_extras.cpp
>>>> b/src/glsl/glsl_parser_extras.cpp
>>>> index 79624bc..0aa3c54 100644
>>>> --- a/src/glsl/glsl_parser_extras.cpp
>>>> +++ b/src/glsl/glsl_parser_extras.cpp
>>>> @@ -73,8 +73,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct
>>>> gl_context *_ctx,
>>>>      this->uses_builtin_functions = false;
>>>>
>>>>      /* Set default language version and extensions */
>>>> -   this->language_version = ctx->Const.ForceGLSLVersion ?
>>>> -                            ctx->Const.ForceGLSLVersion : 110;
>>>> +   this->language_version = 110;
>>>> +   this->forced_language_version = ctx->Const.ForceGLSLVersion;
>>>>      this->es_shader = false;
>>>>      this->ARB_texture_rectangle_enable = true;
>>>>
>>>> @@ -320,11 +320,14 @@
>>>> _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int
>>>> version,
>>>>         this->ARB_texture_rectangle_enable = false;
>>>>      }
>>>>
>>>> -   this->language_version = version;
>>>> +   if (this->forced_language_version)
>>>> +      this->language_version = this->forced_language_version;
>>>> +   else
>>>> +      this->language_version = version;
>>>>
>>>>      bool supported = false;
>>>>      for (unsigned i = 0; i < this->num_supported_versions; i++) {
>>>> -      if (this->supported_versions[i].ver == (unsigned) version
>>>> +      if (this->supported_versions[i].ver == this->language_version
>>>>             && this->supported_versions[i].es == this->es_shader) {
>>>>            supported = true;
>>>>            break;
>>>> diff --git a/src/glsl/glsl_parser_extras.h
>>>> b/src/glsl/glsl_parser_extras.h
>>>> index 0975c86..1f5478b 100644
>>>> --- a/src/glsl/glsl_parser_extras.h
>>>> +++ b/src/glsl/glsl_parser_extras.h
>>>> @@ -226,6 +226,7 @@ struct _mesa_glsl_parse_state {
>>>>
>>>>      bool es_shader;
>>>>      unsigned language_version;
>>>> +   unsigned forced_language_version;
>>>>      gl_shader_stage stage;
>>>>
>>>>      /**
>>>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>>>> index 8e1dba6..f718768 100644
>>>> --- a/src/mesa/main/mtypes.h
>>>> +++ b/src/mesa/main/mtypes.h
>>>> @@ -3527,8 +3527,8 @@ struct gl_constants
>>>>      GLboolean ForceGLSLExtensionsWarn;
>>>>
>>>>      /**
>>>> -    * If non-zero, forces GLSL shaders without the #version directive to
>>>> behave
>>>> -    * as if they began with "#version ForceGLSLVersion".
>>>> +    * If non-zero, forces GLSL shaders to behave as if they began
>>>> +    * with "#version ForceGLSLVersion".
>>>>       */
>>>>      GLuint ForceGLSLVersion;
>>>>
>>>> --
>>>> 1.9.1
>>>>
>>>> _______________________________________________
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>>>> mesa-dev at lists.freedesktop.org
>>>>
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>>
>>


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