[Mesa-dev] [PATCH v2 16/20] i965: Add brw_setup_tex_for_precompile. Use in VS, GS & FS.
Jordan Justen
jordan.l.justen at intel.com
Fri Apr 24 16:33:08 PDT 2015
Suggested-by: Kristian Høgsberg <krh at bitplanet.net>
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 32 ++++++++++++++++++++------------
src/mesa/drivers/dri/i965/brw_fs.h | 3 +++
src/mesa/drivers/dri/i965/brw_vec4.cpp | 13 +------------
3 files changed, 24 insertions(+), 24 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 24d3fa9..70db754 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -4252,18 +4252,7 @@ brw_fs_precompile(struct gl_context *ctx,
BRW_FS_VARYING_INPUT_MASK) > 16)
key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS;
- const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
- unsigned sampler_count = _mesa_fls(fp->Base.SamplersUsed);
- for (unsigned i = 0; i < sampler_count; i++) {
- if (!has_shader_channel_select && (fp->Base.ShadowSamplers & (1 << i))) {
- /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
- key.tex.swizzles[i] =
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
- } else {
- /* Color sampler: assume no swizzling. */
- key.tex.swizzles[i] = SWIZZLE_XYZW;
- }
- }
+ brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base);
if (fp->Base.InputsRead & VARYING_BIT_POS) {
key.drawable_height = ctx->DrawBuffer->Height;
@@ -4290,3 +4279,22 @@ brw_fs_precompile(struct gl_context *ctx,
return success;
}
+
+void
+brw_setup_tex_for_precompile(struct brw_context *brw,
+ struct brw_sampler_prog_key_data *tex,
+ struct gl_program *prog)
+{
+ const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
+ unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
+ for (unsigned i = 0; i < sampler_count; i++) {
+ if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
+ /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
+ tex->swizzles[i] =
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
+ } else {
+ /* Color sampler: assume no swizzling. */
+ tex->swizzles[i] = SWIZZLE_XYZW;
+ }
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index d233260..ea20dca 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -672,3 +672,6 @@ private:
bool brw_do_channel_expressions(struct exec_list *instructions);
bool brw_do_vector_splitting(struct exec_list *instructions);
+void brw_setup_tex_for_precompile(struct brw_context *brw,
+ struct brw_sampler_prog_key_data *tex,
+ struct gl_program *prog);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 9398adc..aaa80c1 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1915,18 +1915,7 @@ brw_vue_setup_prog_key_for_precompile(struct gl_context *ctx,
struct brw_context *brw = brw_context(ctx);
key->program_string_id = id;
- const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
- unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
- for (unsigned i = 0; i < sampler_count; i++) {
- if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
- /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
- key->tex.swizzles[i] =
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
- } else {
- /* Color sampler: assume no swizzling. */
- key->tex.swizzles[i] = SWIZZLE_XYZW;
- }
- }
+ brw_setup_tex_for_precompile(brw, &key->tex, prog);
}
} /* extern "C" */
--
2.1.4
More information about the mesa-dev
mailing list