[Mesa-dev] [PATCH 10/16] st/nine: Improve D3DQUERYTYPE_TIMESTAMP
Axel Davy
axel.davy at ens.fr
Fri Apr 24 13:09:39 PDT 2015
From: Xavier Bouchoux <xavierb at gmail.com>
Avoid blocking when retrieving D3DQUERYTYPE_TIMESTAMP result with
NineQuery9_GetData(), when D3DGETDATA_FLUSH is not specified.
This mimics Win behaviour and gives slightly better performance
for some games.
Reviewed-by: Axel Davy <axel.davy at ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb at gmail.com>
---
src/gallium/state_trackers/nine/query9.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/gallium/state_trackers/nine/query9.c b/src/gallium/state_trackers/nine/query9.c
index df49340..04f4aad 100644
--- a/src/gallium/state_trackers/nine/query9.c
+++ b/src/gallium/state_trackers/nine/query9.c
@@ -227,8 +227,13 @@ NineQuery9_GetData( struct NineQuery9 *This,
wait_query_result = TRUE;
}
- /* Wine tests: D3DQUERYTYPE_TIMESTAMP always succeeds */
- wait_query_result |= This->type == D3DQUERYTYPE_TIMESTAMP;
+ /* The documention mentions no special case for D3DQUERYTYPE_TIMESTAMP.
+ * However Windows tests show that the query always succeeds when
+ * D3DGETDATA_FLUSH is specified. */
+ if (This->type == D3DQUERYTYPE_TIMESTAMP &&
+ (dwGetDataFlags & D3DGETDATA_FLUSH))
+ wait_query_result = TRUE;
+
/* Note: We ignore dwGetDataFlags, because get_query_result will
* flush automatically if needed */
--
2.1.0
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