[Mesa-dev] [PATCH 11/16] st/nine: Ignore D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING when D3DUSAGE_RENDERTARGET is specified
Axel Davy
axel.davy at ens.fr
Fri Apr 24 13:09:40 PDT 2015
From: Xavier Bouchoux <xavierb at gmail.com>
This behaviour matches windows drivers.
Reviewed-by: Axel Davy <axel.davy at ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb at gmail.com>
---
src/gallium/state_trackers/nine/adapter9.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/state_trackers/nine/adapter9.c b/src/gallium/state_trackers/nine/adapter9.c
index 1d75155..9d6d659 100644
--- a/src/gallium/state_trackers/nine/adapter9.c
+++ b/src/gallium/state_trackers/nine/adapter9.c
@@ -311,7 +311,8 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
return D3D_OK;
- if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
+ if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
+ (Usage & D3DUSAGE_RENDERTARGET))
bind |= PIPE_BIND_BLENDABLE;
if (Usage & D3DUSAGE_DMAP) {
--
2.1.0
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