[Mesa-dev] [PATCH 3/7] Complete implementation for ARB_framebuffer_no_attachment in Mesa core: implement GetFramebufferParameteriv, FramebufferParameteri and changes to _mesa_test_framebuffer_completeness
Tapani Pälli
tapani.palli at intel.com
Fri Apr 24 02:57:33 PDT 2015
Functionally everything looks correct to me, as a coding style fix,
don't exceed 80 characters per line, there are few lines that do this.
With that fixed;
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 04/24/2015 09:59 AM, kevin.rogovin at intel.com wrote:
> From: Kevin Rogovin <kevin.rogovin at intel.com>
>
> Complete the implementation of ARB_framebuffer_no_attachment in Mesa core:
> 1. Implement _mesa_GetFramebufferParameteriv() and _mesa_FramebufferParameteri()
> 2. Additions to _mesa_test_framebuffer_completeness()
>
> ---
> src/mesa/main/fbobject.c | 153 ++++++++++++++++++++++++++++++++++++++++++++---
> 1 file changed, 144 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 5c78c40..6c0c2b0 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1113,14 +1113,49 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> } else if (att_layer_count > max_layer_count) {
> max_layer_count = att_layer_count;
> }
> +
> + /**
> + * The extension GL_ARB_framebuffer_no_attachments places the additional
> + * requirement on each attachment that
> + *
> + * "The width and height of image are greater than zero and less than or equal
> + * to the values of the implementation-dependent limits MAX_FRAMEBUFFER_-
> + * WIDTH and MAX_FRAMEBUFFER_HEIGHT , respectively. "
> + *
> + * "If <image> is a three-dimensional texture or a one- or two-dimensional
> + * array texture and the attachment is layered, the depth or layer count of
> + * the texture is less than or equal to the implementation-dependent limit
> + * MAX_FRAMEBUFFER_LAYERS."
> + *
> + * "If image has multiple samples, its sample count is less than or equal to
> + * the value of the implementation-dependent limit MAX_FRAMEBUFFER_-
> + * SAMPLES ."
> + *
> + * The same requirements are also in place for GL 4.5,
> + * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
> + *
> + * However, this is a tighter restriction than previous version of GL.
> + * In interest of better compatibility, we will not enforce these
> + * restrictions.
> + */
> }
>
> fb->MaxNumLayers = max_layer_count;
>
> if (numImages == 0) {
> - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
> - fbo_incomplete(ctx, "no attachments", -1);
> - return;
> + fb->_HasAttachments = GL_FALSE;
> +
> + if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
> + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
> + fbo_incomplete(ctx, "no attachments", -1);
> + return;
> + }
> +
> + if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
> + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
> + fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
> + return;
> + }
> }
>
> if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
> @@ -1185,8 +1220,10 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> * renderbuffers/textures are different sizes, the framebuffer
> * width/height will be set to the smallest width/height.
> */
> - fb->Width = minWidth;
> - fb->Height = minHeight;
> + if (numImages != 0) {
> + fb->Width = minWidth;
> + fb->Height = minHeight;
> + }
>
> /* finally, update the visual info for the framebuffer */
> _mesa_update_framebuffer_visual(ctx, fb);
> @@ -1292,16 +1329,114 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
> bind_renderbuffer(target, renderbuffer, true);
> }
>
> -extern void GLAPIENTRY
> +static void
> +framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
> + GLenum pname, GLint param, const char *func)
> +{
> + switch (pname) {
> + case GL_FRAMEBUFFER_DEFAULT_WIDTH:
> + if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
> + _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
> + else
> + fb->DefaultGeometry.Width = param;
> + break;
> + case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
> + if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
> + _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
> + else
> + fb->DefaultGeometry.Height = param;
> + break;
> + case GL_FRAMEBUFFER_DEFAULT_LAYERS:
> + if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
> + _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
> + else
> + fb->DefaultGeometry.Layers = param;
> + break;
> + case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
> + if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
> + _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
> + else
> + fb->DefaultGeometry.NumSamples = param;
> + break;
> + case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
> + fb->DefaultGeometry.FixedSampleLocations = param;
> + break;
> + default:
> + _mesa_error(ctx, GL_INVALID_ENUM,
> + "%s(pname=0x%x)", func, pname);
> + }
> +}
> +
> +void GLAPIENTRY
> _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
> {
> - /* to be implemented */
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_framebuffer *fb;
> +
> + fb = get_framebuffer_target(ctx, target);
> + if (!fb) {
> + _mesa_error(ctx, GL_INVALID_ENUM,
> + "glFramebufferParameteri(target=0x%x)", target);
> + return;
> + }
> +
> + /* check framebuffer binding */
> + if (_mesa_is_winsys_fbo(fb)) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glFramebufferParameteri");
> + return;
> + }
> +
> + framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
> +}
> +
> +static void
> +get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
> + GLenum pname, GLint *params, const char *func)
> +{
> + switch (pname) {
> + case GL_FRAMEBUFFER_DEFAULT_WIDTH:
> + *params = fb->DefaultGeometry.Width;
> + break;
> + case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
> + *params = fb->DefaultGeometry.Height;
> + break;
> + case GL_FRAMEBUFFER_DEFAULT_LAYERS:
> + *params = fb->DefaultGeometry.Layers;
> + break;
> + case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
> + *params = fb->DefaultGeometry.NumSamples;
> + break;
> + case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
> + *params = fb->DefaultGeometry.FixedSampleLocations;
> + break;
> + default:
> + _mesa_error(ctx, GL_INVALID_ENUM,
> + "%s(pname=0x%x)", func, pname);
> + }
> }
>
> -extern void GLAPIENTRY
> +void GLAPIENTRY
> _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
> {
> - /* to be implemented */
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_framebuffer *fb;
> +
> + fb = get_framebuffer_target(ctx, target);
> + if (!fb) {
> + _mesa_error(ctx, GL_INVALID_ENUM,
> + "glGetFramebufferParameteriv(target=0x%x)", target);
> + return;
> + }
> +
> + /* check framebuffer binding */
> + if (_mesa_is_winsys_fbo(fb)) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glGetFramebufferParameteriv");
> + return;
> + }
> +
> + get_framebuffer_parameteriv(ctx, fb, pname, params, "glGetFramebufferParameteriv");
> }
>
>
>
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