[Mesa-dev] [PATCH] mesa: fix glGetActiveUniformsiv regression
Martin Peres
martin.peres at linux.intel.com
Thu Apr 23 04:34:04 PDT 2015
On 23/04/15 14:19, Tapani Pälli wrote:
> Commit 7519ddb caused regression to glGetActiveUniformsiv.
> Patch adds back validation loop of all given uniforms before
> writing any values, not touching params in case of errors
> is tested by the conformance suite.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90149
Not good for performance, but this is not too sensitive and we are just
following the spec.
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
> ---
> src/mesa/main/uniform_query.cpp | 20 ++++++++++++++++----
> 1 file changed, 16 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 4e77b32..3e857ed 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -129,14 +129,26 @@ _mesa_GetActiveUniformsiv(GLuint program,
>
> res_prop = resource_prop_from_uniform_prop(pname);
>
> + /* We need to first verify that each entry exists as active uniform. If
> + * not, generate error and do not cause any other side effects.
> + *
> + * In the case of and error condition, Page 16 (section 2.3.1 Errors)
> + * of the OpenGL 4.5 spec says:
> + *
> + * "If the generating command modifies values through a pointer argu-
> + * ment, no change is made to these values."
> + */
> for (int i = 0; i < uniformCount; i++) {
> - res = _mesa_program_resource_find_index(shProg, GL_UNIFORM,
> - uniformIndices[i]);
> - if (!res) {
> + if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM,
> + uniformIndices[i])) {
> _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
> - break;
> + return;
> }
> + }
>
> + for (int i = 0; i < uniformCount; i++) {
> + res = _mesa_program_resource_find_index(shProg, GL_UNIFORM,
> + uniformIndices[i]);
> if (!_mesa_program_resource_prop(shProg, res, uniformIndices[i],
> res_prop, ¶ms[i],
> "glGetActiveUniformsiv"))
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