[Mesa-dev] [PATCH] mesa: fix glGetActiveUniformsiv regression

Martin Peres martin.peres at linux.intel.com
Thu Apr 23 04:34:04 PDT 2015


On 23/04/15 14:19, Tapani Pälli wrote:
> Commit 7519ddb caused regression to glGetActiveUniformsiv.
> Patch adds back validation loop of all given uniforms before
> writing any values, not touching params in case of errors
> is tested by the conformance suite.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90149

Not good for performance, but this is not too sensitive and we are just 
following the spec.

Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
> ---
>   src/mesa/main/uniform_query.cpp | 20 ++++++++++++++++----
>   1 file changed, 16 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 4e77b32..3e857ed 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -129,14 +129,26 @@ _mesa_GetActiveUniformsiv(GLuint program,
>   
>      res_prop = resource_prop_from_uniform_prop(pname);
>   
> +   /* We need to first verify that each entry exists as active uniform. If
> +    * not, generate error and do not cause any other side effects.
> +    *
> +    * In the case of and error condition, Page 16 (section 2.3.1 Errors)
> +    * of the OpenGL 4.5 spec says:
> +    *
> +    *     "If the generating command modifies values through a pointer argu-
> +    *     ment, no change is made to these values."
> +    */
>      for (int i = 0; i < uniformCount; i++) {
> -      res = _mesa_program_resource_find_index(shProg, GL_UNIFORM,
> -                                              uniformIndices[i]);
> -      if (!res) {
> +      if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM,
> +                                              uniformIndices[i])) {
>            _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
> -         break;
> +         return;
>         }
> +   }
>   
> +   for (int i = 0; i < uniformCount; i++) {
> +      res = _mesa_program_resource_find_index(shProg, GL_UNIFORM,
> +                                              uniformIndices[i]);
>         if (!_mesa_program_resource_prop(shProg, res, uniformIndices[i],
>                                          res_prop, &params[i],
>                                          "glGetActiveUniformsiv"))



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