[Mesa-dev] [PATCH 22.5/23] mesa: remove the gl_sl_pragmas structure
Jason Ekstrand
jason at jlekstrand.net
Wed Apr 22 09:41:46 PDT 2015
This code was added by Brian Paul in 2009 but, as far as Matt and I can
tell, it's been dead ever since the new GLSL compiler was added.
---
src/glsl/standalone_scaffolding.cpp | 3 ---
src/mesa/main/mtypes.h | 13 -------------
src/mesa/main/shaderapi.c | 6 ------
3 files changed, 22 deletions(-)
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 6f5a27f..a109c4e 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -189,9 +189,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
- /* Default pragma settings */
- options.DefaultPragmas.Optimize = true;
-
for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1c751cf..fb41430 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2365,16 +2365,6 @@ struct gl_ati_fragment_shader_state
};
-/** Set by #pragma directives */
-struct gl_sl_pragmas
-{
- GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
- GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
- GLboolean Optimize; /**< defaults on */
- GLboolean Debug; /**< defaults off */
-};
-
-
/**
* A GLSL vertex or fragment shader object.
*/
@@ -2397,7 +2387,6 @@ struct gl_shader
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
- struct gl_sl_pragmas Pragmas;
unsigned Version; /**< GLSL version used for linking */
@@ -2903,8 +2892,6 @@ struct gl_shader_compiler_options
*/
GLboolean OptimizeForAOS;
- struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
-
const struct nir_shader_compiler_options *NirOptions;
};
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 77e2b87..cc001ba 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -115,9 +115,6 @@ _mesa_init_shader_state(struct gl_context *ctx)
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
- /* Default pragma settings */
- options.DefaultPragmas.Optimize = GL_TRUE;
-
for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
@@ -872,9 +869,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
- /* set default pragma state for shader */
- sh->Pragmas = options->DefaultPragmas;
-
if (!sh->Source) {
/* If the user called glCompileShader without first calling
* glShaderSource, we should fail to compile, but not raise a GL_ERROR.
--
2.3.5
More information about the mesa-dev
mailing list